How much time it takes u to make this?

How much time it takes you to render a simple scene with a figure, cloth and light with Iray HD?

 

 

Thanks! :D

Comments

  • DarkSpartanDarkSpartan Posts: 1,096

    Up to two hours, depending on how detailed things are.

  • fastbike1fastbike1 Posts: 4,079

    Depends on the scene and the hardware. The attached file original is 750x1125. Rendered to 100% convergence, 265 iterations 1 minute.

    Olympia 10% 265 Iterations, 1 minute.jpg
    750 x 1125 - 125K
  • nemesis10nemesis10 Posts: 3,819

    From my iMac, Four minutes and forty-two seconds for the render (100% convergence), posing and loading added another five minutes.

    442.jpg
    1629 x 1235 - 380K
  • BejaymacBejaymac Posts: 1,945
    edited July 2015

    Just under 9 minutes and just under 400 iterations on a 2.5Ghz Core2 quad, with 4 Gb RAM and a 1 Gb GT 430 with a whopping 96 CUDA cores.

    G3F out of the box, the hair is boy hair by 3Dream autofitted to G3F and is using the P4 MATs, dress is one of my special custom numbers and has the Iray leather preset applied, lighting is a "studio" style HDR, settings are default except for dome only, finite box w/ground (both visible) and light blur on.

    dynamics in Iray.jpg
    800 x 1159 - 230K
    Post edited by Bejaymac on
  • ToborTobor Posts: 2,300

    This is one of those "how long is a piece of string?" questions. When I first started playing with Iray, renders to 1200px took maybe 15-20 minutes, using a CPU-only (dual Xeon, so eight cores) machine. But now I use more complex lighting, higher definition MATs with more detail, caustics and blooms, and "bling" to bring out natural reflections in things. Average render is now at least an hour, and often two.

    I re-MATted DAZ's Conference Room product to use single-sided emissive lighrts for the fluorescents, natural sunlight through the windows, reflective shaders for the wood table and tile floor, metal and leather shaders for the chairs, and stopped at four hours, at less than 5% converged. It's a "simple" scene object-wise, but a lot of processing. I won't be able to complete it until I get a better nVidia card.

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