how to have a G8/G3 character stare at something specific

So in my scene a man walks into a bar with an arm injury which his friend who is a good distance away spots. I want a shot where his friend is staring at his wound from the otherside of the room but its very difficult to get the his eye pupils looking exactly at his injury. While it may seem minor it can be off putting with the eye locations while roughly in the right direction of the bodypart or prop, being not correct.

I am aware of the 'look at me' product which I have and while it is certainly good it only caters to eye contact ability between characters and not to what I want to do being eye pupils staring directly at something other than other eyes.

Any product suggestions or idea's here please?

Comments

  • BoorsmanBoorsman Posts: 281

    I have used a camera parented to each eye.  I then switch to each camera and move the eye untill it is looking at what I want.  This way I see wht the eye sees.  After I get it looking right I then delete those cameras.  I hope this helps.

  • nemesis10nemesis10 Posts: 3,779

    Part of Look at Me is a module called Look at That: 

    1. Load your figure 
    2. Open Look at Me and the module called Look at That
    3. Select Figure and Object in that order
    4. Click the Button

  • ToobisToobis Posts: 990
    edited October 2022

    Boorsman said:

    I have used a camera parented to each eye.  I then switch to each camera and move the eye untill it is looking at what I want.  This way I see wht the eye sees.  After I get it looking right I then delete those cameras.  I hope this helps.

    Ah yes. Interesting method. So you click one of their eyes and then create new camera  and then parent it to one of their eyes?

    Ah ok thanks Nemesis! this is idealthanks. Also thanks for the help anyway Boorsman.

    Post edited by Toobis on
  • I have not tried it with objects specifically, but I usually have the character look at the camera at least... by going to each eye, clicking on it, heading to parameters and clicking on the eye itself, scrolling down to where it asks what you want it to point to... then just clicking on that to get a list of things. Choose a camera and it looks right at the camera. I'm assuming it will do that for an object as well. Would have to adjust your camera angles possibly.

    1. Click on the eye to highlight it, either right or left. Make sure it is highlighted in the scene tab.

    2. Go up to your parameters tab and make sure the eye is itself highlighted there, not the general tab. It should be like one or two options above it.

    3. You'll get an options list that looks like the general tab, but when you scroll down past translation and rotatio (all that) you see an option to point it toward something. Click the option and a list will open.

    4. I usually have the character look at a camera, but I don't see why it would not stare at an object since everything in the scene is listed as being stare-able.

    5. If it works, repeat for the other eye.

    6. Adjust cameras, or the objects location as needed if the eyes look odd.

    7. If the effect seems off after moving stuff, just repeat these steps but have the character look at 'none.' Then have them look at the thing again.

    8. ???

    9. Profit.

  • CricketCricket Posts: 477

    silver_nutbar said:

    I have not tried it with objects specifically, but I usually have the character look at the camera at least... by going to each eye, clicking on it, heading to parameters and clicking on the eye itself, scrolling down to where it asks what you want it to point to... then just clicking on that to get a list of things. Choose a camera and it looks right at the camera. I'm assuming it will do that for an object as well. Would have to adjust your camera angles possibly.

    1. Click on the eye to highlight it, either right or left. Make sure it is highlighted in the scene tab.

    2. Go up to your parameters tab and make sure the eye is itself highlighted there, not the general tab. It should be like one or two options above it.

    3. You'll get an options list that looks like the general tab, but when you scroll down past translation and rotatio (all that) you see an option to point it toward something. Click the option and a list will open.

    4. I usually have the character look at a camera, but I don't see why it would not stare at an object since everything in the scene is listed as being stare-able.

    5. If it works, repeat for the other eye.

    6. Adjust cameras, or the objects location as needed if the eyes look odd.

    7. If the effect seems off after moving stuff, just repeat these steps but have the character look at 'none.' Then have them look at the thing again.

    8. ???

    9. Profit.

    This is what I usually do, but I add a sphere primative and point the eyes towards it. That way, I can move it around the scene and have the eyes point where I want. 

  • Yep, but instead of a sphere for me, I use a null object on the off chance I forget to turn it off and walk away when I hit render lol. 

Sign In or Register to comment.