• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Unity Discussion

Updating Morphs on Existing Character

livepassioneverydaylivepassioneveryday Posts: 35
October 2022 in Unity Discussion

Sometimes, you're trying to do something with a Daz character in Unity, and you realize that you could use that one specific morph you don't already have attached. You've already got components on your character (like an eye and head animator), and have that character pointed to by other objects, and used in Timeline. When you reimport the character using Daz to Unity, it destroys the character you were using in the scene, and replaces it with a new one. If the previous one was Bob_Prefab 1, the new one is Bob_Prefab 2. Whatever components you had on Bob1 are not on Bob2, meaning you have to start all over again to get him to work in your scene. Is there a way around this?

Comments

  • livepassioneverydaylivepassioneveryday Posts: 35
    October 2022

    (Solved)

    Every time I ask a question in a forum, I figure it out almost immediately.

    All you have to do, is to untick the Replace on Import box on the character in your scene. The mesh of your existing character, now has the new morphs, and all components are still attached. I'm curious as to why that's ticked by default. I guess I should have done a little more research, or realized it was going to happen, but it kinda sucks that I lost a couple of hours of work when I imported an updated version of my character. Going forward though, it should make my workflow a lot more efficient. 

  • ArtiniArtini Posts: 10,305
    October 2022

    Interesting find. I did not know about it. Thanks for posting.

     

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.