Iray grain not reducing with convergance?
Hi all,
I'm working on a scene that gets to about 10% convergance at ~20 minutes and 2000 iterations (I think). However, the quality does not seem to improve at all in the remaining time of the render. Any ideas?
I'll post exact settings later, I'm aware I'm not giving much information but i'm hoping there are general things that I might be doing wrong. I have the render quality set to 1 and the samples fairly high.
Post edited by Testing6790 on

Comments
What lights and is everything in the scene Iray materials?
Everything is IRAY (ctrl-A --> iray uber base, ignore) and for lights I have the environment dome, camera headlamp off, 3 spotlights and 2-3 point lights. There are some shelves, lamps, a couch and two gen2 figures, as well as their outfits.
I'm running on an i-7 4770k @ 4.5 Ghz, 16 GB RAM and a 780 GTX with 3-4 GB VRAM (not sure exactly which)
Did you try changing Environment Mode to just dome only or just scene only? Also you might try hiding some of the lights and figures. This way you can get more iterations in a shorter time. Might help you trouble shoot but 2000 may not be enough or there might be a problem light or object.
Cheers!
Is there an actual modelled dome in your scene? If theer is that will block the light from the Iray environment dome.
No, I wish I could post a screenshot of the scene but I'm not at my rendering machine. I can't remember the name of the product, but I'm using the 3 walled photoshoot scene that comes with that goofy modeling couch (which I'm not using). I have some ivy blocking the two windows for asthetic purposes. I have the sun shining in those windows but it's not a lot of light, most of it is from my spotlights.
Would swapping my lights to "photometric" lights instead of the daz default spotlights and point lights increase the quality? I add quotes because it's in my notes from reading today but have not actually had a chance to get home and mess with them.
i think you need to do that, yes. with my limited iRay experience you need to use photometric lights.
one thing you may want to practice is shutting off all lights and testing them one at a time. Make sure each light is behaving as you expect. that includes shutting off the environment light.
That is correct, all your lights should either be "photometric" or light emitting surfaces using the IRAY shader emission parameters. For example the light bulbs in your lamps could be light emitting surfaces and not point lights. If you put the point light inside the bulb it won't render correctly because the bulb surface will block it.
Cheers!
You shouldn't need to replace the lights...but you may need to check them. Studio should, depending on which renderer is being used, have the 'proper' parameters...photometric for Iray/'standard' for 3Delight...if you are running the latest version of 4.8 (I can't remember if the first version had the auto and I know some of the betas didn't).