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Okay. This is the light set Nadino was talking about:.3 point lights.
Definitely don't get the attitiude.
Here's a sample with more realistic lighting values. Scene only lighting. 2 1 square meter mesh, each 1200 watts. These are not out of the range of studio lights.
Roughly 1.5 meters from model. Tone mapping F4, 800 ISO 1/125 shutter (realistic camera settings). No post work, 326 iterations NVidia GTX780
3 bought point lights for an almost diffuse scene?, you can do better subtle light with simple primitives and emitters, no need to buy a set in rendo for that.
I know your asking about lights but the problem isnt with the lights its your character. I have this same problem when i use Danika from the daz store without converting her to Iray materials. The thing with Iray is that it does use SSS to gather light information...but the characters that have SSS skin mats are designed to work with 3dl defaults which are too high in Iray. Highlight your character in the scene view...go to the surfaces tab..click on your character in that tab and expand it. Then click on Skin, and expand Surfaces it should have all your skin parts hightlighted scroll down until you see Subsurface strength, it will be at like 75% or higher....lower it to about 2% and your Dark elf should look fine.
The product ranges from 2 to 3 Point Lights in the scene. 16 Presets plus a Render Settings Preset.
Fastbike1 has some nicely done examples. Not all the presets completely diffuse the scene either.
Besides the point. Point Lights work. That is all I wanted to say - not trying to start a war or have an attitude.
I agree, one can make their own set - but that is much the case with just about most of the products available for sale. We all have our preferences.
A purchased set can really help a user understand the settings better. It was just the right price and very insightful, that's what mattered at the time. :)
I did this scene in Iray and 3Delight and it took the same length of time for both of just over an hour. The only change was the girl on the left. Her skin rendered a nice shade of blue in Iray until I applied the Iray female base shader.
Left image 3Delight, right one Iray.
This image uses point lights on the candles.
I have integrated graphics and Iray and 3Delight renders of the same scene aren't that different time wise. See the post in this thread.
http://www.daz3d.com/forums/discussion/comment/861619/#Comment_861619