Add and Save Surfaces
marble
Posts: 7,500
I've been trying out this Geometry Tool Editor tutorial: http://www.daz3d.com/forums/discussion/42088/
What I want to do now is to save the surface I've just created. I've added a surface to a 3rd. Party GeoGraft item which has a number of texture options. I want to be able to select the texture of the added surface separately from the rest of the prop.
In the tutorial the surface is saved with the figure as a Scene Subset but I would rather have the added surface appear on that geograft prop whenever I load it. This would be similar to the way addded morphs work: once saved as a morph asset, they are available every time the figure (or clothing, etc.) is loaded.
I tried saving as a material preset but that needs a surface to work with. I'm a bit lost trying to understand how to do this.

Comments
Once you change the surfaces I think you need a new object/prop/figure, hence saving it as either a scene subset or a new figure.
Its not the same as a morph technically, they don't work the same. with morphs you don't need a new object.
Perhaps I am misunderstanding what a scene subset is then.
I use it to save a character from a scene. For example, a G2F character with her clothing but without the room, lights, cameras and other paraphernalia I might have in that scene. I wasn't aware that I could save a geografted body part in isolation. So, if I understand you, then I can save the geograft prop as an alternative to the original and load it just as I would the original - in other words, it would fit G2F just as the original would?
EDIT: by the way, how would I save it as a new figure?
Actually, If you go under support assets>save modified assets it will save the updated material zones. Only downside is that any material presets you have won't apply to the new zone, unless you update them.
That's why I save them as a 'revision'.
I usually use the figure/prop asset instead of the modified asset and give it a name like original name new-surf or something like that.
I got a little confused by the new forum and thought this thread had been lost (the link in the email notification didn't work).
So anyhow, I tried saving the GeoGraft as a scene subset and, as I expected, it didn't work. Loading it again just placed it independently in the scene and not grafted to G2F.
Then I tried saving it as a support asset > figure/prop and, to my surprise, that did work. However, it means I now have to remember to load that and not the original but that's OK. Even with morphs, I always change something in the object name before saving so that I don't overwrite the original.
Of course, I still have to apply the material to the new zone but I expected that - in fact, that's what I wanted.
glad you figured it out.