[Released] Legacy Set Converter * Commercial *

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  • TotteTotte Posts: 13,578

    WillowRaven said:

    I posted the following question in the commons area, and someone led me here.

    "Questions using Legacy Set Converter on the original Toon Generations Bundle.

    I've used the converter to convert poser props successfully, but they didn't have morphs or added texture/material options or Poser 'poses' files with material choices. Materials aren't that big a deal since I tend to resurface almost everything to suit my needs, but just so I know, does the converter also convert morphs, pose files, etc., too? Will the ability to age up and down the figure still be an option? Do I have to do something special to keep morphs? And what about poses?

    Update:

    Just playing with it, I see that the dial-in body shapes and poses followed with the conversion. Does anyone know anything more about the LSC?"

    Naturally, I hadn't read here first to know it can't convert figures or clothes, and I just plowed in and experimented while waiting on possible responses. I was pleasantly surprised LSC does convert at least some figures. They are not textureless, and the dial-in morphs are working. The clothes and hair did, too, but those are all plain clothes and toon hair sets. Both fit the figure fine and follow the poses and morph as expected. LOVING this set and will grab the material converter set you have, too.

    I did convert some figures, but as there "might be" issues, I decided to say "not supported", but I know that some will work, but it is a "try on your own risk". Glad to hear you found it useful. 

  • tsroemitsroemi Posts: 2,423

    Totte said:

    Hi, I can check ( didnt get any forum notifications again..)
    I do have a load of old LB sets and I did run a bunch of them. 
     

    Hi back ;-), that'd be great, it's kind of annoying having to rename so much. It's also quite weird, isn't it? I don't see any immediate reason why the script should behave like this. - If you want to try, like I said, the problem only occurs with plants with names like 'wisteria01a', and the letter after the number seems to be the problem. There're also some like this in a set called 'nature 1' I believe. I can check for others if that helps. Please PM me in that case, cause I don't seem to be getting any forum notifications either atm. Thanks for responding!

  • jjoynerjjoyner Posts: 512

    @Totte and All,

    Hello.  I suspect the answer to my question is No but let me ask anyway.  I bought Cyborg Manufacturing Facility for DAZ at Renderosity earlier this week.  The entire product loads from one .duf file (6.6 Mb) and once loaded is a single item with only Surfaces for everything.  I want to extract individual props but that may not be possible with a product like this.  I tried Environment Set Splitter with no luck.  I presume Legacy Set Converter is not meant for this type of product as well.  If not, is there any utility product that you know of that might be able to do what I want?  Thanks.

    Cyborg Facility.jpg
    1200 x 650 - 123K
    Cyborg Facility Surfaces.jpg
    339 x 869 - 77K
  • TotteTotte Posts: 13,578
    edited May 12

    jjoyner said:

    @Totte and All,

    Hello.  I suspect the answer to my question is No but let me ask anyway.  I bought Cyborg Manufacturing Facility for DAZ at Renderosity earlier this week.  The entire product loads from one .duf file (6.6 Mb) and once loaded is a single item with only Surfaces for everything.  I want to extract individual props but that may not be possible with a product like this.  I tried Environment Set Splitter with no luck.  I presume Legacy Set Converter is not meant for this type of product as well.  If not, is there any utility product that you know of that might be able to do what I want?  Thanks.

    Hi, you are correct, splitting mesh into separate parts automatically is difficult as the information about what polygon belongs to what thing is missing.
    The only way I've done similar things are:

    Save a material preset for the whole thing (you'll need that later.
    Select every polygon except the ones you wanna keep in the Geomentry Editor (remove them), then export that as an obj, clear scene, import obj at 100%, (if not centred) center it if needed and export as obj again. The apply that material preset you saved, and then save it out as a Figure/Prop somewhere in a library where you want to find it.
    Repeat for every part you want to split out...

    Post edited by Totte on
  • jjoynerjjoyner Posts: 512

    @Totte,

    Thanks much for your detailed reply.  As a hobbyist/dabbler, following the steps is more than I want to do, though.  Interestingly enough, some of the vendor’s free content is made the same way but some comes with separate props.

  • TotteTotte Posts: 13,578

    jjoyner said:

    @Totte,

    Thanks much for your detailed reply.  As a hobbyist/dabbler, following the steps is more than I want to do, though.  Interestingly enough, some of the vendor’s free content is made the same way but some comes with separate props.

    Depends on how it's imported into DS from start. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,938

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props 

  • TotteTotte Posts: 13,578

    WendyLuvsCatz said:

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props YEs 

    Yes indeed, or any other 3D application really. 

  • jjoynerjjoyner Posts: 512

    WendyLuvsCatz said:

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props 

    I'll give that a look soon.  Thanks for the suggestion. 

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