IRay mainly for realism?

2»

Comments

  • AJ2112AJ2112 Posts: 1,417
    edited December 1969

    I agree with use tools you like, make tools yours. All is entitled to opinion, although realism is not top priority on my list, 3D realism is not a joke, and very difficult to achieve. Every artist has various intrest in creating 3D art, No matter what a person desires to do, the important thing is to have fun ;-)

    Don't care about "realism" use what you want! (realism is a joke frankly...its more about which engine gives casual users a quick decent looking rendering with no skill. So all Daz casuals will plateau at the same point whether its' 3DL or iRay.)

    Use the tools you like the most. Make the tools "your" tools.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    awesomefb said:
    3D realism is not a joke,

    I really meant how "realism" is used in certain circles and marketing is the joke.

    "Realism", convincingly realistic, and hyper realism are all legitimate subjects and approaches. The toughest piece of the equation is always style.

  • DustRiderDustRider Posts: 2,902
    edited December 1969

    Interesting render there, zilvergrafix! Thanks.

    I was referring to Toon Render Styles using things like PWToon or whatever the current equivalent is - but that's nice to see regardless.

    Thanks for the post :)

    I'm thinking it must be possible to develop a toon style or cell shaded type of shader for Iray, and on my list to try to figure out. It still feels slightly "nuts" to want to use Iray to render toons, but that makes me one of the biggest "nuts" then, because I've already done a whole set of Iray toon eyes.

    Iray is great for toons. They deserve to look real too!

    Nata_Girl_a.jpg
    1600 x 2000 - 729K
  • DestinysGardenDestinysGarden Posts: 2,553
    edited December 1969

    Thanks dustrider. Excellent choice of backgrounds too. ;-)

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    awesomefb said:
    3D realism is not a joke,

    I really meant how "realism" is used in certain circles and marketing is the joke.

    "Realism", convincingly realistic, and hyper realism are all legitimate subjects and approaches. The toughest piece of the equation is always style.


    Style?, how many styles of 3D for realism do you know?, I'm curious.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Outside of 3Delight and Iray you have other options for rendering engines including

    LuxRender via Reality or Luxus (CPU or GPU or Hybrid)
    Octane, GPU Dependent, not a CPU rendering engine.
    POV RAY
    and Blender Cycles via Casual's free exporter plug-in in the freebies section


    All great render engines, but if many users are struggling with iRay inside DS I can't imagine trying import a scene on POV RAy, btw, someone on this planet still uses Pov Ray????
  • larsmidnattlarsmidnatt Posts: 4,511
    edited June 2015

    awesomefb said:
    3D realism is not a joke,

    I really meant how "realism" is used in certain circles and marketing is the joke.

    "Realism", convincingly realistic, and hyper realism are all legitimate subjects and approaches. The toughest piece of the equation is always style.


    Style?, how many styles of 3D for realism do you know?, I'm curious.

    Well within any of those groupings, I think any artist brings their own style to the table. Thats the piece many forget about. To an extent, many types of realism are more about technique, and technique does influence style. But style can influence technique too. (this isn't limited to realistic stuff actually...)

    Two people can shoot for realism, end up with something people would agree are both types of realism, yet have unique styles.

    Same for toons and other more obviously stylized directions. Not all toons are the same right?

    Each artist brings their vision to the table..hopefully.

    Post edited by larsmidnatt on
  • j cadej cade Posts: 2,310
    edited June 2015

    Well for one when people say realism I immediately think https://en.wikipedia.org/wiki/Realism_(art_movement) which I don't think is what anyone but me means. As much as we think of impressionism as the start of abstraction, the whole plein-air element was a move away from studio lighting natural light as it was, get this, more realistic.

    even when it comes to Photorealism, which photo? A photoshopped magazine cover? A crappy polaroid?

    Post edited by j cade on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Realism in the Dazverse: looking like real life.
    no need for the Art Class, simple like that.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kamion99 said:
    A photoshopped magazine cover? A crappy polaroid?

    Ummm....you could be talking about the same thing...you can do 'crappy polaroid' in Photoshop, too...there's a boatload of Photoshop filters and actions to do just that...

  • SnowSultanSnowSultan Posts: 3,802
    edited December 1969

    Yeah Zilver is right about this, "realism" in 3D means "as close to photorealism as possible".

    Iray can be used for non-realistic renders of course, but it's primary function is photorealism. It's up to the user to actually get it to render realistically with careful light and material settings, but that's what it's designed to do.

  • ToborTobor Posts: 2,300
    edited December 1969

    btw, someone on this planet still uses Pov Ray????

    Actually, yes! I don't do it any more, but POV-Ray is still a preferred choice for those rendering LEGO constructions out of LDraw-produced scenes.

    Ah, this takes me back. And to think I believed 10 minute renders were outrageous! What you could do with Windows 95 and a Pentium 1 computer.

  • j cadej cade Posts: 2,310
    edited December 1969

    mjc1016 said:
    Kamion99 said:
    A photoshopped magazine cover? A crappy polaroid?

    Ummm....you could be talking about the same thing...you can do 'crappy polaroid' in Photoshop, too...there's a boatload of Photoshop filters and actions to do just that...


    Okay. Photo on the front of Elle vs. Photo on the cover of Nat Geo (of a human).

  • fixmypcmikefixmypcmike Posts: 19,707
    edited December 1969

    Kamion99 said:
    mjc1016 said:
    Kamion99 said:
    A photoshopped magazine cover? A crappy polaroid?

    Ummm....you could be talking about the same thing...you can do 'crappy polaroid' in Photoshop, too...there's a boatload of Photoshop filters and actions to do just that...


    Okay. Photo on the front of Elle vs. Photo on the cover of Nat Geo (of a human).

    Are you saying those Nat Geo baboons are photoshopped? I knew it!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Well for one when people say realism I immediately think https://en.wikipedia.org/wiki/Realism_(art_movement)
    I tend to think Visualization work in architecture, advertising myself. But I am familiar with the art movement as well.



    Okay. Photo on the front of Elle vs. Photo on the cover of Nat Geo (of a human).


    Look at today's realism items in the store. Realism much? No, not really. You can be somewhat realistic in the 3D space but that doesn't mean realism... (I am not knocking the items)

    Point is, I think the term is overused. But it always peaks peoples interests.

    Realism in the 3D space is going to vary by market. Dazsphere, Fashion designers and Architects would all have their own focuses and strengths. And different beliefs and understandings of "realism" or photorealism.

  • McGyverMcGyver Posts: 7,085
    edited December 1969

    Are you saying those Nat Geo baboons are photoshopped? I knew it!

    Mostly the butts... It's hard to get the red just right.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2015

    Are you saying those Nat Geo baboons are photoshopped? I knew it!

    Mostly the butts... It's hard to get the red just right.

    Nat Geo: The Original Pinup Magazine.

    Post edited by larsmidnatt on
  • RuphussRuphuss Posts: 2,631
    edited December 1969
  • Oso3DOso3D Posts: 15,095
    edited December 1969

    I'm moving in a drawn comic style, and using Iray to do it. Is that nuts? Maybe, but the ease of setting up intuitive lighting and starting with a realistic image helps immensely.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    I'm moving in a drawn comic style, and using Iray to do it. Is that nuts? Maybe, but the ease of setting up intuitive lighting and starting with a realistic image helps immensely.

    Workflow is always a good reason to consider a different way of doing things. I can totally understand where you are coming from for this.

  • almahiedraalmahiedra Posts: 1,367
    edited December 1969

    Interesting render there, zilvergrafix! Thanks.

    I was referring to Toon Render Styles using things like PWToon or whatever the current equivalent is - but that's nice to see regardless.

    Thanks for the post :)

    There is an example of stylized render in the forum probably AtticAnn rendering LF Star, I don't remember. I believe that Iray have a lot of "well defined" light just to cut and use in stylized-crazy experiments. I'm reading about MDL to try a couple of ideas.

Sign In or Register to comment.