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I agree with use tools you like, make tools yours. All is entitled to opinion, although realism is not top priority on my list, 3D realism is not a joke, and very difficult to achieve. Every artist has various intrest in creating 3D art, No matter what a person desires to do, the important thing is to have fun ;-)
I really meant how "realism" is used in certain circles and marketing is the joke.
"Realism", convincingly realistic, and hyper realism are all legitimate subjects and approaches. The toughest piece of the equation is always style.
I'm thinking it must be possible to develop a toon style or cell shaded type of shader for Iray, and on my list to try to figure out. It still feels slightly "nuts" to want to use Iray to render toons, but that makes me one of the biggest "nuts" then, because I've already done a whole set of Iray toon eyes.
Iray is great for toons. They deserve to look real too!
Thanks dustrider. Excellent choice of backgrounds too. ;-)
I really meant how "realism" is used in certain circles and marketing is the joke.
"Realism", convincingly realistic, and hyper realism are all legitimate subjects and approaches. The toughest piece of the equation is always style.
Style?, how many styles of 3D for realism do you know?, I'm curious.
All great render engines, but if many users are struggling with iRay inside DS I can't imagine trying import a scene on POV RAy, btw, someone on this planet still uses Pov Ray????
Style?, how many styles of 3D for realism do you know?, I'm curious.
Well within any of those groupings, I think any artist brings their own style to the table. Thats the piece many forget about. To an extent, many types of realism are more about technique, and technique does influence style. But style can influence technique too. (this isn't limited to realistic stuff actually...)
Two people can shoot for realism, end up with something people would agree are both types of realism, yet have unique styles.
Same for toons and other more obviously stylized directions. Not all toons are the same right?
Each artist brings their vision to the table..hopefully.
Well for one when people say realism I immediately think https://en.wikipedia.org/wiki/Realism_(art_movement) which I don't think is what anyone but me means. As much as we think of impressionism as the start of abstraction, the whole plein-air element was a move away from studio lighting natural light as it was, get this, more realistic.
even when it comes to Photorealism, which photo? A photoshopped magazine cover? A crappy polaroid?
Realism in the Dazverse: looking like real life.
no need for the Art Class, simple like that.
Ummm....you could be talking about the same thing...you can do 'crappy polaroid' in Photoshop, too...there's a boatload of Photoshop filters and actions to do just that...
Yeah Zilver is right about this, "realism" in 3D means "as close to photorealism as possible".
Iray can be used for non-realistic renders of course, but it's primary function is photorealism. It's up to the user to actually get it to render realistically with careful light and material settings, but that's what it's designed to do.
Actually, yes! I don't do it any more, but POV-Ray is still a preferred choice for those rendering LEGO constructions out of LDraw-produced scenes.
Ah, this takes me back. And to think I believed 10 minute renders were outrageous! What you could do with Windows 95 and a Pentium 1 computer.
Ummm....you could be talking about the same thing...you can do 'crappy polaroid' in Photoshop, too...there's a boatload of Photoshop filters and actions to do just that...
Okay. Photo on the front of Elle vs. Photo on the cover of Nat Geo (of a human).
Okay. Photo on the front of Elle vs. Photo on the cover of Nat Geo (of a human).
Are you saying those Nat Geo baboons are photoshopped? I knew it!
Look at today's realism items in the store. Realism much? No, not really. You can be somewhat realistic in the 3D space but that doesn't mean realism... (I am not knocking the items)
Point is, I think the term is overused. But it always peaks peoples interests.
Realism in the 3D space is going to vary by market. Dazsphere, Fashion designers and Architects would all have their own focuses and strengths. And different beliefs and understandings of "realism" or photorealism.
Mostly the butts... It's hard to get the red just right.
Mostly the butts... It's hard to get the red just right.
Nat Geo: The Original Pinup Magazine.
http://www.daz3d.com/07-01-realism
cant find it
I'm moving in a drawn comic style, and using Iray to do it. Is that nuts? Maybe, but the ease of setting up intuitive lighting and starting with a realistic image helps immensely.
Workflow is always a good reason to consider a different way of doing things. I can totally understand where you are coming from for this.
There is an example of stylized render in the forum probably AtticAnn rendering LF Star, I don't remember. I believe that Iray have a lot of "well defined" light just to cut and use in stylized-crazy experiments. I'm reading about MDL to try a couple of ideas.