Michael 7/Genesis 3 Male
Sylvan
Posts: 2,719
I found these images on the Genesis 3 page.
Looks like they are Michael 7!
M7.png
756 x 1009 - 439K
You currently have no notifications.
Sylvan
Posts: 2,719
I found these images on the Genesis 3 page.
Looks like they are Michael 7!
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
I only hope that his release won't be months away, like M6's was. V6 came out in June and M6 in November, that was quite a gap.
Oh, and there was David 5 release after V6. So I wonder if there is still hope for David 6 after V7. One can dream, right? :roll:
I saw them, too. The figure looks a lot like G2M.
Looks more like G2 figures though...
I would say that are the G3M bodymorphs not M7
They look almost exactly like the G2 morphs (different lighting)
http://www.daz3d.com/genesis-2-male-body-morphs
http://www.daz3d.com/genesis-2-female-body-morphs
I think those are old pics they used...
G3F doesn't even look like that.
I thought those pics were placeholders for YouTube videos they hadn't uploaded yet. If they were pics you'd think you could click and enlarge them.
CHEERS!
I just hope they fix the pecs, the narrow heads and weird temples and the eyebrow weirdness.
I loved the versatility of genesis male's head. Michael 6 had features you just couldn't scrub out
I hope for a more versatile male base this time.
The eyebrows on G3F look better to me.
CHEERS!
I'm hoping for M7/G3Male in October.
That will be in time for the V7/G3Female stuff to no longer be "new" and therefore can be included in the M7 promo discounts...
Yeah, only because he was already out by the time G2 rolled-out. DAZ always releases the "left-overs" during the first few months of a new generation.
Anyway, I actually like what I see of the face from these shots. He looks less stoney and actually looks like a handsome guy you'd see in real life.
They use this picture with 50 more or less incompatible products to praise the compatibilty of Genesis 3 and Genesis 3 Products. The whole campaig to bring Genesis 3 in front was too fast and uncoordinated or as I would say ... DAZ like.
So, I'm pretty sure, that DAZ uses here pictures from Genesis 2, similar to the modified text from Victoria 6 for Victoria 7.
Polar bear, machines and flowers included... :lol:
Polar bear, machines and flowers included... :lol:
I'm betting we'll probably see Tulip 7 and Tank 7 before G3M comes out! :P
I saw that one already... Honestly I hope it's not G3M :P
I am very convinced they are G2M (looking at all the areas that annoy me about the figure (the exaggerated base shoulder width, the elongated pecs so oddly shaped and way too defined.. the flat face and lack of cheeks, shoulder/armpit bend issues... Etc. things I spend way too much effort and get frustrated trying to fix all the time :lol: )) the Female I also believe is G2F. If it is the base G3M, then it has all the flaws that I hoped would get fixed XD I wouldn't be thrilled if it was a repeat lol
But really IMO if G3M is up to G3F standards, I'm certain it'll be fantastic figure, they did excellent work her :)
Tulip ... I am voting for Tulip - that does sound nice!
:)
Tank somehow sounds male. ;)
http://pngimg.com/img/weapons/tank
If DAZ is hoping to reach a broader professional market with the Genesis 3s then they will need to change their marketing and that means G3M and Michael 7 had better show up soon and not DAZ soon.
Tulip ... I am voting for Tulip - that does sound nice!
:)
Tank somehow sounds male. ;)
http://pngimg.com/img/weapons/tank
It is evidence that G3 must have both sexes in one base figure...Tulip are hermaphrodite :coolgrin:
It is evidence that G3 must have both sexes in one base figure...Tulip are hermaphrodite :coolgrin:
Yay! The return of G1 technology! If a tulip base figure could do that, that would really be some flower power! :)
I'm a little confused, I just downloaded Daz 4.8 and I can't found neither female or male base. But, so there's not a male base? Just female??
PS: I'm asking, because I saw somewhere that it should have both male and female base.
There is no gen3 male base released yet. Probably around october. Daz reps have said there is a gen 2 male or two to be released first.
Well, thanks Serene... I'm gonna try to find something...!
You wouldn't happen to have a link to this? It's not on any of the pages I can find.
http://www.daz3d.com/genesis-3
Thanks for posting that! I am happy.
The head looks less thin and weird than m6 and those pecs are an improvement over gen 2 male!
I wouldn't bet my money on that. These images were done with DS4.7.
I think that could be G3M but I don't think that is M7 ;)
That's still G2M.
They are not... Professionals are professionals and don't use assets like this. They use models based of actual humans, scans that are Build-Unics, not Negative-morphing, which NEVER works... You can't UNDO compound complex forms back into base-forms... (Deflate a surface into a flat-surface, using simple reverse-form decompression.) You can, however, use complex form inflation to create any complex form, from a flat base form, and just undo THAT to get back to the base-form. However, these are sculpted objects that are sculpted form comical-exaggerated forms of what an artist thinks a human looks like... Without retaining the "strokes" that formed the flat-bases into the complex shapes, there is no way possible to calculate all the fractional sub-components that led to those deformations.
EG, you can't undo abs and breasts and shoulders, to get "undefined" forms. However, you can easily take a UNIC undefined form and form it into any "defined" form, as long as there is enough original polygons or adaptive polygons to handle the "positive construction modification".
That is where daz's biggest issue lies. They try to cheat the issue by using smoothing and code to detect those issues, but it detects and smooths the non-issues in the process, leaving us with California-raisin models when we attempt to "get normal or reduced breasts" as it tries to UNDO the 40+ curved surfaces that formed it, with one curved globe and irons to hammer-out the wrinkles, which leaves raisin-waves of deformities...
Same with face components. They should have a generic head, with NO form other than the overall minimum faceless shape. Then all "protrusions" and "sink-holes" should be the modifications, which can all be done more or less, to get the desired target. Instead of building a form that has too much detail to start-off with, and trying to expand or undo that form.
All these years of morphing, and this is still an issue.
We need 1 core per version. (That contains the "technology" not the form, other than the most basic "minimum". Which honestly should be a newborn form, as all life DEVELOPS into the adult form, and elder form, from that base. You can't undo an adult to reduce years of refinement by simple negative-modifiers, but you can keep adding modifiers to simulate age growth and refinement.)
Since they don't do that, we end-up with ten core models by them, and 100 by others, and little support beyond each new creation/version. But the deforming modifications keep stacking. With that one model, none of that would ever be an issue. The only issue would be, more detail, and we can do that now, easily. We can't remove detail easily, without severe issues resulting.
I find it funny that M6 is a better model than V6... They should make the men first, because the second one they make, of the two, in every set, is better... Like they learned something, then didn't reproduce that issue in the paired late-model.
I am just waiting for bone-linking, so we can get real articulation that actually simulates real bones and motion. True ball-joints with pop-out, like bones do... Saddle-joints for knees and thumbs and elbows... and dual-bone "twisting" rotation, as fore-arms and lower legs doo... Oh, and real spine movement, complete with realistic operating rib-flexing, not tin-can bending and two-bone spines... (Well, five partial spine segments.) Oh, and muscle-flex, and per-axis weight-mapping, and bump-linked flex-mods... to simulate things like fist-flesh expanding and contracting where there are no bones in the hands and feet, wrist-tendons, foot-tendons, arm-pits, eye-folds that are not so 3D-exaggerated, forehead wrinkles, dimples we can move around the flesh, knuckle and elbow wrinkles that only adults and elders have exaggerated.)
Just a few things...
Aww, shoot. =-(