Copy parts of a figure/character - just the head for instance
Hera
Posts: 1,952
Hello!
I know this has been addressed before but I cannot find the thread anymore - so bear with me.
If I have a character/figure in the scene - like the Genesis Demonic Race - and just want to copy the head characteristics over to the head of another Genesis figure, and leave the rest of the body unchanged - how do I do that?
Comments
Select the source figure, and then File->Save As->Shaping Preset
Select the place to save it and the name, and then a box appears allowing to select the parts of the shape you want to select, ensure the only Head is checked.
Now select the target figure and double click the shaping preset you created above, this should only copy over the head.
Note that it the head was shaped by full body morphs aswell these would not copy across and so the head would not look the same. The method I described only works for heads shaped using morphs that only alter the head.
Have you tried Severed. You can apply most Genesis morphs to the individual parts.
Select the source figure, and then File->Save As->Shaping Preset
Select the place to save it and the name, and then a box appears allowing to select the parts of the shape you want to select, ensure the only Head is checked.
Now select the target figure and double click the shaping preset you created above, this should only copy over the head.
I do just as described but I cannot get it to work, I don't get any result from it.
Then I try Character Preset, but it doesn't let me select any parts of the character, it just copies the complete shape and then I'm back on square one.
I do just as described but I cannot get it to work, I don't get any result from it.
Then I try Character Preset, but it doesn't let me select any parts of the character, it just copies the complete shape and then I'm back on square one.
Are you certain the head is not coming from a full body morph? And if the head morph is separate, it could be that it is grouped under Actor rather than Actor/Head, in which case selecting Head only in the shaping preset will not help. You might want to open up the duf file created by your duf shaping preset to see exactly what it is trying to set, it might be just setting all values to default if the head is being created by morphs not grouped under Actor/Head.
I think it's a full body morph - if you by that mean it's a single click and it changes the whole Genesis. Because that's what this very morph does. (I'ts HellFish's Demonics) That's the very reason I just want the head, because I want the body to be different, especially the feet.
I think it's a full body morph - if you by that mean it's a single click and it changes the whole Genesis. Because that's what this very morph does. (I'ts HellFish's Demonics) That's the very reason I just want the head, because I want the body to be different, especially the feet.
Then it will be very difficult to separate out just the head. The morph slider changes both the body and head at the same time, so there is nothing you can do to make it change just the head alone. Unfortunately there are quite a few morphs out there that do this, when a separate head and body morph would be a more flexible option.
Is there a body only morph? If so you can use that in a negative direction to dial out the body morph so that only the head is morphed. If not, then your only option is going to be pretty advanced. You would need to export the full body morph out to a morphing app like hexagon or zbrush, then slice off the body, and replace it with the genesis one. Not a task for the faint hearted!
Anyone out there knows an easier way to separate a full body morph into its head and body parts?
Only way I know is to export two base objects no subdivision one morphed one way the other as you want the bottom half,
import both and hide opposite parts with geometry editor delete hidden and re-export the obj as a morph target
your neck join could be a bit odd
I've been trying to do the same exact thing as Heraklia and was asking about it in another thread only using RawArts TyRex for Genesis.
I came to the same conclusions that both Havos and Wendy suggested.
But does exporting/importing using this method lose the rigging?
Thank you both for the very useful info.
you import it as a morph using morph loader
Ok cool, I've never worked with morph loader before so this is new territory but I'm going to give this a try,.
Thanks again.
Like with any export, intending to become imported as a morph you need to be careful that the number of vertices remains the same, and the order of those vertices does not change. If you can do that, then it is possible (though not easy) to slice one head from a body, and then attached it to another. Naturally you also need to be careful that the head is welding back on at the neck, otherwise your final morph is likely to have some unpredictable effectes.
I was wondering if there is a way to copy just the face from a Genesis 3 morph (not the full character) to another Genesis 3 character? Reason I ask is because I want to use some African-American characters in my animated series that is currently in development, and I only need the faces and not the full figures.
Also, if I wanted to copy Genesis 3 Growing Up morphs to Genesis 8, how could I do that, if possible?
Maybe this can help:
https://www.daz3d.com/catalog/product/view/id/52479
There's a long thread on ways to transfer (non-HD) morphs between generations.
For splitting a (non-HD) morph down, you can use export/Moprh Loader pro with the Attenuate option set to aw eight map, or for a hard transition you can exclude vertices with the Geometry Editor tool, or you can use X-Morphs https://www.daz3d.com/x-morphs
the attenuation feature in morphloader did not exist when most of these necrothreads existed
Think you can create a temporary weighmap to do it too on any body part using Dform