Metal with holes

garbanzolasvegasgarbanzolasvegas Posts: 53
edited December 1969 in Hexagon Discussion

Anyone know the easiest way to pull this off. I am NOT interested in having the sheet metal BENT like it is in this image I just want all the holes where one can see the THICKNESS through the holes. I know I could make this in like Carrara with a alpha mask for the holes BUT if your looking at an angle you would not see the thickness of the metal trough the holes

10.04_.13_perforated_steel_.jpg
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Comments

  • cdordonicdordoni Posts: 577
    edited December 1969

    Is it a flat sheet? (no contours or curvature)
    What application will the model be used in?

    Hex has instancing and Carrara has replicators. However, if you need to use the model in another application, converting a large number of replicated objects or instances to geometry when exported might make very large model.

  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited June 2015

    This can be tricky, as you do not want to move the mouse to much when using the Extrude surface tool, you will want the Extrude Surfaces Independently selected.

    holes-01.jpg
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    Post edited by Wee Dangerous John on
  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited June 2015

    Please note I have the Extrude Surfaces Independently icon selected.

    holes-02.jpg
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    Post edited by Wee Dangerous John on
  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited June 2015

    Rather than Delete the faces, I extruded them down first, then deleted and added a couple levels of smoothing.

    holes-03.jpg
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    Post edited by Wee Dangerous John on
  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited December 1969

    Well I want to make it in HEX but use it in Carrara 8.5 Pro. Also note that the HOLES are not right decides one another but diagonal with one another

  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited December 1969

    Rather than Delete the faces, I extruded them down first, then deleted and added a couple levels of smoothing.

    Thats what I need BUT like I said the holes are not side by side rather diagonal or offset like 4 Degrees

  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited June 2015

    Rather than Delete the faces, I extruded them down first, then deleted and added a couple levels of smoothing.

    What you would need in not a 4 sided QUADs Poly but a sheet of Six Sided Polys! I don't think you can do that

    Post edited by garbanzolasvegas on
  • m_m_italym_m_italy Posts: 384
    edited December 1969

    Ottimo WDJ!
    Grazie

  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited June 2015

    Rather than Delete the faces, I extruded them down first, then deleted and added a couple levels of smoothing.

    What you would need in not a 4 sided QUADs Poly but a sheet of Six Sided Polys! I don't think you can do that

    I think I know what you mean, I'll have a little think about it and let you know. It can be done, maybe just do something with copy on support or multi-copies. - We'll see :)

    Post edited by Wee Dangerous John on
  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited December 1969

    This took a while to do, its not complicated just takes a while and I think its better if I leave it to the week end when I have more time - sorry.

    But basically, its an 8 pointed circle extruded in and down, then copied a number of times and positioned using the snap tool. And muti-copied.

    holes-04.jpg
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  • stem_athomestem_athome Posts: 363
    edited June 2015

    1. Create 4 circles evenly spaced (as required)
    2. Delete 3/4 of the circles (to leave highlighted edges)
    3 That will leave you this shape (I have joined the circles with lines)
    4 . Create polygon from shape
    5. Copy/paste align and weld

    Add thickness when done.

    04.jpg
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    03.jpg
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    02.jpg
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    1b.jpg
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    01.jpg
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    Post edited by stem_athome on
  • m_m_italym_m_italy Posts: 384
    edited December 1969

    1. Create 4 circles evenly spaced (as required)
    2. Delete 3/4 of the circles (to leave highlighted edges)
    3 That will leave you this shape (I have joined the circles with lines)
    4 . Create polygon from shape
    5. Copy/paste align and weld

    Add thickness when done.


    Come sempre: ottimo!
    Grazie anche a te Steve
    Bye

  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited December 1969

    1. Create 4 circles evenly spaced (as required)
    2. Delete 3/4 of the circles (to leave highlighted edges)
    3 That will leave you this shape (I have joined the circles with lines)
    4 . Create polygon from shape
    5. Copy/paste align and weld

    Add thickness when done.


    I am not sure how to join the end points of the 4 separate parts of the partial circles? How do I make ONE line object out of the 4 separate circle sections?

  • Wee Dangerous JohnWee Dangerous John Posts: 1,278
    edited June 2015

    Nice one Steve, the end results are not exactly the same but I think your process is a lot more elegant than mine. I was trying to re-create the flower pattern, 6 holes around 1 in the middle.

    Garbanzolasegas, I hope Steve jumps in if I get this wrong, but it looks like he deleted the lines which are not highlighted, then joined them together with another line on the corners then welded everything together.

    Post edited by Wee Dangerous John on
  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited June 2015

    UPDATE. I finally figured it out. I wanted a sheet of sheet metal with holes in it. Could not find what I want so decided to make my own digital one...


    If I had only looked closer to my computer.


    I did it different than most would have because I knew I would be rendering in Carrara and it is real good at smoothing. The holes are actually hexagons, NO PUN INTENDED.

    Carrara handles it pretty good.

    holie_metal_sheet.jpg
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    not_smoothed.jpg
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    mac.jpg
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    Post edited by garbanzolasvegas on
  • garbanzolasvegasgarbanzolasvegas Posts: 53
    edited December 1969

    Final image

    carbonball2.jpg
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