*Public Build Iray not working

DefaultNameDefaultName Posts: 368

My Iray isn't working, it just shows the figure grayed, like normal before it converts to Iray, however today it never does. Is there another bug going around? Is there a common fix or test?

Edit: I updated my drivers and it still won't let me Iray preview

*I also previously asked if internet was involved and that part was answered

*This is only happening on the Public build? My regular Daz 4.2 uses Iray it seems

Post edited by DefaultName on

Comments

  • LeanaLeana Posts: 11,030

    No it doesn't use internet.

  • DefaultNameDefaultName Posts: 368
    edited June 2022

    Leana said:

    No it doesn't use internet.

    No sorry the problem is still present. No idea why and I updated my drivers.

    Post edited by DefaultName on
  • DefaultNameDefaultName Posts: 368
    edited June 2022

    For some reason my comments are on a delay? So I had a bit of overlap, could still use the help.

    Post edited by DefaultName on
  • felisfelis Posts: 3,657

    Can you do an actual Iray render?

  • DefaultNameDefaultName Posts: 368

    felis said:

    Can you do an actual Iray render?

    No it shows as black and stops. I tried restarting my PC, resetting to defaults.

    My Daz 4.2 doesn't seem to sync with the content I have on my Daz 4.2.1 Beta. It works on that, but not on the public/beta build I've been using. And I updated both too. 

  • LeanaLeana Posts: 11,030
    edited June 2022

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    Post edited by Leana on
  • DefaultNameDefaultName Posts: 368

    Leana said:

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    Yes I had the latest release today. I'm still noticing that 4.20 studio works fine but the beta (latest version) doesn't. 

    How would I change the directories by chance? I've had numerous problems getting content to load until I used Daz Connect to install everything. They do install to two different folders, I just don't know how to make it change to the folder I want. 

  • qgj26703qgj26703 Posts: 0

    Leana said:

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    How would you change the directories that either build uses? 

  • qgj26703 said:

    Leana said:

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    How would you change the directories that either build uses? 

    Edit>Preferences, Daz Studio>Preferences for a mac, go to the Content tab, and click the Content Directory Manager button.

  • DefaultNameDefaultName Posts: 368

    Richard Haseltine said:

    qgj26703 said:

    Leana said:

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    How would you change the directories that either build uses? 

    Edit>Preferences, Daz Studio>Preferences for a mac, go to the Content tab, and click the Content Directory Manager button.

    Thanks, that solves one problem. Currently Daz 4.20 will let me Iray Preview, but not render. The Beta can't even Iray Preview. Here's my log file

    2022-06-30 03:25:01.310 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.

    2022-06-30 03:25:01.312 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.

    2022-06-30 03:25:01.312 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.

    2022-06-30 03:25:01.313 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0

    2022-06-30 03:25:40.513 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 186 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 186 M triangles, 0 fiber instances yielding 0 segments) took 39.194 s

    2022-06-30 03:25:40.515 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.

    2022-06-30 03:25:40.526 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.

    2022-06-30 03:25:43.796 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_CB Sabah EyeBrows__Brows_1837_753' uses MDL JIT compilation.

    2022-06-30 03:25:43.800 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_Ayaan Hair__Hair_1a81_1232' uses MDL JIT compilation.

    2022-06-30 03:25:43.801 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_Ayaan Hair__Hair2_1ac9_1326' uses MDL JIT compilation.

    2022-06-30 03:25:43.875 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 680 textures, 15 lambdas (12 unique)

    2022-06-30 03:25:43.898 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Computing 5 flux compensation factors took 0.001 s

    2022-06-30 03:25:43.898 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (18 light sources with 5518 triangles, 1 instance) took 0.002 s

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.

    2022-06-30 03:25:43.903 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.

    2022-06-30 03:25:43.903 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.

    2022-06-30 03:25:43.904 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.

    2022-06-30 03:25:43.924 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.

    2022-06-30 03:25:43.924 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.

    2022-06-30 03:25:43.952 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.

    2022-06-30 03:25:43.956 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer

    2022-06-30 03:25:43.981 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled

    2022-06-30 03:25:43.982 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.

    2022-06-30 03:25:44.008 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using OptiX version 7.3.0

    2022-06-30 03:25:44.047 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti)

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    2022-06-30 03:25:44.946 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend progr: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Processing scene...

    2022-06-30 03:25:47.643 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: Unable to allocate 9.710 GiB from 3.091 GiB of available device memory

    2022-06-30 03:25:47.660 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Scene setup failed

    2022-06-30 03:25:47.672 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Device failed while rendering

    2022-06-30 03:25:47.807 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti) ran out of memory and is temporarily unavailable for rendering.

    2022-06-30 03:25:47.870 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : All available GPUs failed.

    2022-06-30 03:25:47.870 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: Fallback to CPU not allowed.

    2022-06-30 03:25:47.871 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: All workers failed: aborting render

    2022-06-30 03:25:47.883 [ERROR] Iray :: Internal rendering error.

    2022-06-30 03:25:48.501 [INFO] :: Saved image: C:\Users\trevc\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png

    2022-06-30 03:25:48.539 [INFO] :: Finished Rendering

    2022-06-30 03:25:49.402 [INFO] :: Total Rendering Time: 2 minutes 37.12 seconds

    2022-06-30 03:27:37.307 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Device statistics:

    2022-06-30 03:27:37.307 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): 0 iterations, 3.666s init, 0.207s render

     Is this a memory issue? I have 64 GB RAM and I believe 8-12 GB of VRAM

  • vectorinusvectorinus Posts: 112

    Did you reduce the SubD level of your figures befor rendering?

  • DefaultNameDefaultName Posts: 368

    vectorinus said:

    Did you reduce the SubD level of your figures befor rendering?

    No, two of them user a supersuit that looks really good at SubD 4. I tried lowering everything to SubD2 and still no luck.

  • PerttiAPerttiA Posts: 9,478

    1 triangle object with 186 M triangles
    found 680 textures

    What do you have loaded in the scene?

  • vectorinusvectorinus Posts: 112
    Exclude some objects from rendering (make them invisible). If the rendering succeeds, add the excluded objects until the error occurs again. This will make it clear which one is causing the problem.
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