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....it would still be useful to close out the Daz Application (or at least the current scene) to save some CPU/GPU/memory load. That was one of the features I liked about Lux.
We basically need an "RIB" feature for Iray.
I also liked Reality/Lux's "film type" selection which pre-adjusted the tone mapping to simulate the specific type of film being used. The same can be done in Iray by manually tweaking the tone mapping, but it takes a really good memory and really good eye to get it right. For example I wanted the Car/Picnic scene to look like it was shot with good ol' Kodachrome 64 which had a slightly richer colour saturation and balance.
It would also be nice if you could adjust the colour of the Iray Vignetting effect.
As long as they aren't in SLI mode, (and Nvidia advises against SLI for Iray) you should be able to assign which card is used in the Iray options, but I think the Nividia drivers handle it on an overall basis.
...interesting, I feel having worked in Reality/Lux has given me a bit of a "leg up" on figuring out Iray.
Film response is a good one of course working with lux will help with working with iray makes sense. Is there a special surface tab for iray or does one simply adjust materials in the same surface tab as 3dL alot of the settings lose me a bit. Something I appreciate about Reality is the simplicity of working materials.
Thats cool cause i would like to simply add an nvidia in my tower without the need of getting rid of my AMD fire pro W5000 which can be used to luxrender
So, in light (no pun intended :D ) of this Iray and Reality discussion, anyone tried Luxus with the new Luxcore yet? Or is it still tied to Luxrender?
https://www.youtube.com/watch?v=b6fyJQOzfvU
@13:48: "we need to prepare some data for the acceleration to... hmm... adjust some parameters... but... the result... the final render will happen in fraction of"
Never heard of a unbiased renderer caching stuff. There are renderers with mix both unbiased and biased techniques and therefore are faster than purely unbiased ones but, if we go down this slope, scanline renderers are even faster :lol:.
https://www.youtube.com/watch?v=b6fyJQOzfvU
Which uses 1.5...which is still very 'beta' software...last I checked, 1.5 still had compile problems on some architectures/systems (and that was less than a week ago). The last public testing builds for 1.5 are dated over 2 months ago and the dailies are somewhat of a joke, with compile problems galore. My guess....between 3 to 6 more months for release candidates to show up...
This is what I do. I use the GPU to render one my desktop monitor that is attached to the laptop, and use the smaller laptop monitor to websurf or write word documents or the like, which mainly uses the CPU anyway. It's almost like having 2 different computers in one like that, and I have noticed almost no impact on render times (or on browser performance). Yes there is some, of course, but not much.
Which uses 1.5...which is still very 'beta' software...last I checked, 1.5 still had compile problems on some architectures/systems (and that was less than a week ago). The last public testing builds for 1.5 are dated over 2 months ago and the dailies are somewhat of a joke, with compile problems galore. My guess....between 3 to 6 more months for release candidates to show up...
So you are more or less accusing Paolo of misleading his customers by stating that it is any time now. That would be a poor way to run a business.
Basically, I think he is being overly optimistic....I don't see 1.5 being ready to hit the release candidate pipeline before September, at the earliest.
It's not an 'if' it's going to happen...it's just 'when'. From what I've seen, it isn't going to be as quick as he's making it out to be. And in that linked video, that's the least specific I've seen, recently, on a timeframe....I don't recall any mention of 'when' in it.
Just did a quick look through his blog...he's been hinting at 'soon' since about February...
Fair enough we shall see..
...back to Iray for a bit. Indeed converting from Daz (especially "old Daz/Poser") shaders to Iray shaders really up the process.
Did a test render of my new Leela-Teen character with April YSH's Osean Hair and the Teen Ashlkey Cargo pants and Top and forgot to convert the shaders. A simple full body portrait with just the Sun/Sky at default and no other pros/scenery took about 47 minutes to render. After I converted the hair and clothing to the Iray base, the same portrait took just over 12 minutes.
That's pretty consistent with what I've found for Luxrender, too...not converted/autoconverted textures slow things way down.
Spending the time doing the actual texture conversions seems to pay off really big when it comes to render time savings. And really, if you are going to be doing a lot of rendering of that particular character, it makes sense to after you get them converted, to just save that conversion as new preset...so, every render after that first, is helping reduce the time 'cost' it took to convert everything in the first place.
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And on a side note, Luxrender 1.5 SUCKS (at least in 'regular' mode...) it's running about 20% slower than 1.4 on my machine. Running the same scene in 1.4 had more samples, clearer picture and was generally over all faster than running the same scene in 1.5. I don't have any scenes that I can use with new Luxcore features, so I'll have to generate a new one, or use one of the 'example' scenes.
...I've been saving all my base characters as separate scene subsets after converting them. Only need to convert the clothes and hair when added on for scene work.
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Interesting about your experience with 1.5, last I heard though it is stil in Beta development status though.
...and what the heck is Luxcore anyway? I thought it had something to do with Luxus, not Reality.
BTW Paolo is also the master builder for Luxrender
...that is true.
Since when?
I know he is NOT Dade, SATtva, B.Y.O.B, jeanphi, Carbonflux, j the ninja or Lord CRC...
So when did he become 'the master builder', because as far as it goes, I thought Lord CRC was the closest thing it has to 'master builder'?
And I know he has an account in his own name and asked questions that were answered by those ones I mentioned...
I've been following/using Luxrender since long before Reality was on the scene...so long ago you HAD to compile it from source as no ready made binaries were available.
Please keep the discussion civil and direct your comments to the topic rather than an individual.
And based on posts over the last two weeks...I'm upping my guess to the middle of October before anything close to a release candidate build is ready. Also it looks like if I want to test the supposedly 'soon' features, I'm going to have to pull the source code and compile it myself, because the last binary build is definitely a long way away from usable.
...and while I've been pretty much occupied with Iray as of late , I've also spent a lot of time working (not just rendering) with Reality and Lux. since Reality 1.25. For now where I am concerned, Iray has Lux beat for speed. However, as the video demonstrated R4.1 and Lux 1.5 should have the same rate of performance boost even on my old hardware as it's from the same generation as Paolo's.
When that occurs, I feel I would be hard pressed over which to use (though I favour Lux''s ability to render in background with not only the scene but even the Daz application closed to lower the memory footprint, and CPU core temperatures tend to run cooler with Lux - in the high 50s to low 60sC instead of breaking 70° as I've seen with both 3DL and Iray).
Realistically, unless I win a lotto, the Nvidia GPU upgrade I need won't happen anytime anytime soon. If Lux gets GPU rendering down in 1.5, then I have those two HD 7950s at the ready.
I'm willing to be patient. Crikey, on my income, I have to be.
Hi Spooky
I still get all the in-render tone-mapping options, what is missing?
It can restart the render instead of letting it continue.
Since when?
I know he is NOT Dade, SATtva, B.Y.O.B, jeanphi, Carbonflux, j the ninja or Lord CRC...
So when did he become 'the master builder', because as far as it goes, I thought Lord CRC was the closest thing it has to 'master builder'?
And I know he has an account in his own name and asked questions that were answered by those ones I mentioned...
I've been following/using Luxrender since long before Reality was on the scene...so long ago you HAD to compile it from source as no ready made binaries were available.
Referring to the nightly builds, Bobvan is correct. As one of the developers, Paolo set up & hosts the automatic build servers for the Win & Mac OS versions of the coming Luxrender/Luxcore. This takes a lot of pressure off of the rest of the development team. Currently SATtva is handling the Linux builds until Paolo is caught up with Reality 4.1, when he'll have time to put together the automated Linux build system.
While not one of the original devs that wrote Luxrender, Paolo has made noted contributions to their development community in both code contributions & in public awareness. The impact & attention Reality brought to Luxrender is no small matter. Before that it was the little hidden gem of a render engine known to uber geeky techie aliens like yours truly :-) Personally, I'm engine agnostic and will use any tool that does what I need it to do well, but Pret-A-3D will always hold a soft space in my CPU core for bringing physically based rendering to the awareness of the "masses".
I don't get the impression that Paolo is about cheating his customers does Reality have bugs sure it does but so does DS. Reality as served me well and has helped bring me some serious side income that I re invest into this hobby machines content ect... I am looking forward to this fast lux as Alex says the more tools the better...
You know what, I'm sorry I ever commented in this thread...
I'm out.
Continue to do whatever, but when it comes Sept and you are still waiting...just think about what I said, OK?
As I said before fair enough...
It's OK to come back to the pool party :-) Luxrender 1.5 RC1 has been released :coolsmile: More PBR toys for all the girls & boys!
LuxRender v1.5RC1 release
http://www.luxrender.net/wiki/New_in_1-5
Even the Blender folk are excited (of course)
http://www.blendernation.com/2015/06/22/luxrender-1-5-rc-available/
Paolo has a video worth watching:
https://www.youtube.com/watch?v=b6fyJQOzfvU
And, as I had predicted in post #37 of this thread, the reason for the speedup is the introduction of non-unbiased rendering methods.
Quoting myself, "scanline renderers are even faster :lol:".
We have to wait for Reality 4.1 for Reality users not sure about luxus. In any case it does show that it is coming soon just has Paolo has been promising.....