G8M body hairs to G8.1M
Hi all. How can I make G8M hairs (chest hairs, body hairs) compatible for G8.1M?
Thank you for you help....
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Hi all. How can I make G8M hairs (chest hairs, body hairs) compatible for G8.1M?
Thank you for you help....
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Does it use a Geometry Shell or does it layer ont top of the basic maps? In the latter case which UV set is the 8.1 figure using on the tosor/head surfaces - Surfaces pane Editor tab, select the surfaces, and check their UV Set button.
Hi, I would use Dain hairy chest, or Underbelly hairy chest. I think it use a Geometry Shell.
Neither Dain nor Underbelly use geometry shells. Dain and Underbelly use strand hair. They should just fit automatically. Just make sure your character is selected in the scene, then double click on the hair preset.
That said, I tried both Dain and Underbelly chest hair on Bruce for G8.1M and on Devon G8.1M. I don't know why, but they're both barely visible on render on both characters; if you're not very close, you can't see them at all. Also true for the chest hair that comes with Kjaer 8. No idea what's going on.
Well, that's exactly my problem. it's that we don't see the hairs in the rendering. and I don't know how to make them visible...
I think some sort of bug has been introduced into the dForce strand hair, but I don't know what it could be. Below are Devon G8.1M and Dain G8M side by side with Dain's chest hair on both, as can be seen in the scene menu to the side. This is a screen capture of a render -- the "Render" window title can be seen at the top. The chest hair has been set to the heaviest density and darkest color on both Dain and Devon; Dain looks positively furry, and Devon looks like he doesn't have anything there at all.
It probably needs a bug report, but I don't exactly know what to say on it. (EDIT: Ticket has been filed. Heaven only knows what they'll make of it; this is one of the more odd errors I've seen.)
Just as an experiment, I tried using the body hair from Jepe's Roderick on Devon.That hair, like Dain's, is strand-based, but it is NOT dForce. That hair shows up in scene and on render without any issues. (Apart from the fact that it was made specifically for Roderick, so it isn't in quite the right places on Devon, as Roderick is both wider and taller, and making it fit is a pain in the rear.) So whatever is going on, it's specific to dForce strand-based body hair.
A question: do you have Michael 8.1? the body hair that comes with him works just fine on any G8.1 Male. It's not as dense as Dain's, but it does work.
One figure is shorter than the other. Might be a morph or ? making the hair shorter as well. If one dials out Devon and the hair becomes visible that may well be the issue.
Thanks for your reply and the bug report. I will see which character I will be able to use the hairs of ;-) thank you.
I've tried the dForce strand hair from Dain, Underbelly and Kjaer on various 8.1 males. It doesn't show up on render on any of them, regardless of relative size.
And, as it turns out, if you put Michael 8.1's body hair on a Genesis 8 Male, it ALSO goes invisible on render.(You also have to do the Scene Identification thing to keep Autofit from invoking.) So there's something about dForce body hair, at least, that seems to be generation-specific. I can't imagine why, but it looks like that may be the case. We'll see what they say on the ticket.
According to the response I got on the ticket, that 8.0 dForce body hair doesn't work on 8.1 is a known compatibility issue, and probably not something they plan to address at the current time.
That is no answer...
It's the answer they have, nonetheless.
What puzzles me is, what's different about body hair and head hair? There doesn't seem to be an incompatibility issue with the dForce head hair that exists. I wonder if the skull cap that they all use prevents this issue from happening.
Thank you for this thread. I was trying to use Kjaer's chest hair on a 8.1 male figure and it wasn't showing up at all. Weirdly the Kjaer arm and leg hairs do though. Wish this could be fixed.
The difference is that head hair is grown on a haircap, while body hair is grown directly on the skin. That makes it dependent on the surface names, which don't match between 8 and 8.1. What I've done in the past is load the density map on a G8.1 using G8 UVs, map transfer torso to head and body, then apply the maps to their respective surfaces on the hair.
I actually just found a one-step fix for this issue: go to the surface settings for Kjaer's chest hair, and in the box labeled Surface Growth Groups, replace Torso with Body.
If the hair encroaches on the head surface as well, you want to put Head and Body in that box, separated by a comma, but NO space.
If you need body hair for G8.1 males, I suggest checking out Jepe's product: https://www.daz3d.com/jepes-dforce-omni-body-hair-sets-for-genesis-81-males. It works great.