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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Exporting morphs to FBX for use in C4D R15

tralfaz1955_4d14149763tralfaz1955_4d14149763 Posts: 11
May 2022 in Cinema 4D Discussion

Hi folks.  I've spent many days trying to figure this out, but am totally stumped.  Funny thing is that I have done this before but just can't remember how.  I've watched YouTube videos, followed their instructions and no luck.  I've set up the Morph Export Rules to include head.CTRL as export and nothing exports.  I've selected Figures, Animations and Morphs as Export options.  I've tried both binary and ASCII formats using different versions of FBX from 2012 to 2014.  I can't seem to get the Bridge to work with C4D R15.  Any help would be greatly appreciated.  I don't want to have to manually set up morphs in C4D for all the characters I will be using.

Comments

  • tralfaz1955_4d14149763tralfaz1955_4d14149763 Posts: 11
    June 2022 edited June 2022

    Solved the problem.  When setting up the Morph Export Rules, I had to use head.eCTRL instead of head.CTRL.  Added the 'e' and things worked great.

    Post edited by tralfaz1955_4d14149763 on June 2022
  • chris_dinardo_0b4186f51fchris_dinardo_0b4186f51f Posts: 1
    February 6 edited February 6

    Having the same problem with 4.23-2024.5.1 and the head.eCTRL isn't working. the Anything tag is getting body morphs (size and general shapes, but the head controls are not coming through)
    -

    Post edited by chris_dinardo_0b4186f51f on February 6
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