Is there a way to force default lights in texture shaded viewport?

In Iray I prefer to just use some small fill lights in my scenes with the bulk of the heavy carrying being done by the hdri, the problem is when I add the fill lights, then in the viewport in texture shaded mode everything then looks really dark because DAZ Studio is no longer using the default texture shaded lighting (where it's attached to the camera). Is there a toggle somewhere to get it to use the default lights in viewport even when the other lights are present?

Comments

  • GordigGordig Posts: 9,031

    Hit CTRL+L to disable lighting preview.

  • DiasporaDiaspora Posts: 409

    WOOOOOW, thank you so much for the comically quick and completely accurate response. Glad I'm not gonna be constantly working around this nuisance situation anymore. 

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