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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Daz To Cinema 4D doesn't work with different Skin Tones

dobbyelfdobbyelf Posts: 0
March 2022 in Cinema 4D Discussion

Hello,

I have installed Daz 4.20.02 version, Maxon Cinema 4D R23 and DazToc4d V1.3.0 (for exporting files between the two). Everything works ok except for one thing.

Daz to Cinema 4D doesn't export different skin tones than the base one!

If I change the Translucency Weight or Translucency Color to change the skin tone and color it works in Daz but after I export it in Cinema 4D with the plugin it shows the model with the base skin tone and not the one that I adjust. I triple-checked it. 

Does anyone know how to fix this? Please help!

Thanks!

Comments

  • 364888487364888487 Posts: 7
    March 2022

    This bridge already feels like it doesn't exist anymore. After importing the model from DAZ TO C4D, the bone name is wrong. R23 can't recognize the capture, the face doesn't move, and there are too many problems, especially the hair. Looking forward to the update

  • RezcaRezca Posts: 3,393
    March 2022

    364888487 said:

    This bridge already feels like it doesn't exist anymore. After importing the model from DAZ TO C4D, the bone name is wrong. R23 can't recognize the capture, the face doesn't move, and there are too many problems, especially the hair. Looking forward to the update

    Starting to feel there won't be any updates. A new team came in, made some changes, and then disappeared again. :(

    It's pretty infuriating, since the promo pages and the compatible software listing, the fact they suggest the Bridges when you checkout of the store... All claim they work wonderfully and then you go to use them and it's a whole different story. 

    At this point I'm pretty used to having to fix a staggering amount of weighting issues on anything I import and realizing that no clothing period is going to work as advertised - most of which have imported without weighting at all!

     

    I know they're free and open source,  but it doesn't seem like anyone who can work on these is actually willing to work on them :/

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