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...figured this would be a good place to ask this. Can a G8.1 figure/character be transferred to G3 with Riversoft's G8 to G3 Conversion scripts?
Is the fact that assets that you've purchased for g8 don't work on g8.1 "superior"?
One of the first assets I tried to use on g8.1f was MiA, and this was the result (g8.1f is on the right, and g8f on the left in 4.20.0.8 beta):
As you can see, it doesn't work on g8.1f, but it does work on g8f. I suppose I could have just gotten lucky and picked the only asset that doesn't work with the new figure, but somehow I doubt it. Figures take a long time to load since I have a decent sized library and I'm allergic to wasting time, so I'm not inclined to mess with it. I'm also not interested in trying to keep track of what assets work with 8.1 and which ones don't.
This is why I just stick with g8f.
- Greg
Fauvist said:
Fortunately, this is an issue that people solved a long time ago in television: if you have a show (let's call it Bewitched) and a key character has to leave due to a chronically bad back (let's call him Darrin), so you recast so tha a new actor plays "Darrin"!
I'm guessing that character is created through a geoshell. Since Genesis 8.1 split the torso section into "Head" and "Body", you would simply need to apply the geoshell to a Genesis 8 first and then copy whatever is in torso into the "Body" and "Head" surfaces of Genesis 8.1 (ensuring that those surfaces are also applying the Base Genesis 8 UVs).
There's something else that seems to be missing from this equation of why use something old instead of upgrading to the latest. The cost of buying new products for the new model. I don't know about any of you, but tossing out thousands of dollars of products every few years, just because a new model is presented, is an awfully big waste of money. On the upside there are PA's who make scripts that will transfer morphs, materials and clothes forwards and backwards, however, that is not a very smooth operation and time is wasted tweaking for hours to correct what didn't work. On top of that is the computer. Each time we get a new model it's harder on our machines, forcing many to get upgrades or even a completely new computer, which is another waste of money, since there's nothing really wrong with the older computer, except the newer products make it harder to work with them.
It would appear that anyone involved with buying the latest and greatest doesn't mind waste, after all, it's only a few thousand computers and all the various parts that are replaced being added to the dump, it's not like that will harm the environment. All that matters is saving a few seconds to do a render, while emptying your bank accounts to buy all new products for the newest models.
And yes I know my response to this topic makes me a pain in the butt, it doens't make me wrong.
I have a lot of 8.1 content, yet I still prefer using 8 unless I specifically want something that only works on 8.1.
I don't care for the facial rig and the new uv is simply an inconvenice that limits the items I can use.
8.1 takes longer to load.
I can't use the many many expressions I have (I know there's a workaround, but it's far from ideal).
Geoshells won't work without hassle.
Geografts won't work either.
So why would I make the process more tedious for myself for no reason, just because something is new?
I repeated the test and, after further investigation, found that the geoshells on the 8.1 figure (there's a metal one and a skin one) have the default 3DL material applied for the body and head. I applied the Iray Uber shader to the body and head on both geoshells for the g8.1f figure, copied the mat from the g8f figure's torso to the g8.1f figure's body and head for both geoshells, and then changed the UVs to Base Female.
This seems to have worked as @FenixPhoenix suggested, but isn't this something that should be done automatically?
I could have saved out a preset for 8.1, but didn't bother for a couple of reasons:
1. There are a bunch of presets for this product, and I have all of @daveyabbo's creations. I assume the situation would be the same for all of them and it would be time consuming.
2. I still don't plan on using 8.1 because, as mentioned by @ioonrxoon, 8.1 takes longer to load than 8.
From my log:
2022-03-26 19:37:49.923 [INFO] :: Finished asset load (open): 6m 59.921s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf
2022-03-26 19:50:16.921 [INFO] :: Finished asset load (merge): 12m 1.771s - /People/Genesis 8 Female/Genesis 8.1 Basic Female.duf
To @Half Life - do you think these issues are real issues? Or do you think I'm just following the "generally accepted principle that the forums overall are more likely to be negative about most things pertaining to (and done by) DAZ than the sales numbers actually show"?
- Greg
I already said that through this conversation I had come to see that (regardless of my own preferences) making future products on the Genesis 8 base instead of the Genesis 8.1 base makes some sense -- though not without its own technical headaches if I want to fully support Genesis 8.1 (which I definitely do). Supporting both means more work in some cases, which may mean higher prices, but if it is what users want then who am I to argue. See my quote from earlier in the thread:
I don't see any point in continuing to beat a dead horse, which Is why I didn't respond to any of the later messages.
To answer your question, I know PAs who don't support g8 (even though, as you said, it isn't much work) because it means that their products will be discounted more sooner. This was the case with g8/g3, too.
- Greg