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Daz 3D Forums > 3rd Party Software > Maya Discussion

issue on the option "Rig or Re-target Skeleton" - DazToMaya 1.8 with Maya 2020 or 2022 versions.

aescalle_654802c013aescalle_654802c013 Posts: 7
March 2022 edited March 2022 in Maya Discussion

Hi,
I get this issue on the option "Rig or Re-target Skeleton" - DazToMaya 1.8 with Maya 2020 or 2022 versions.

When I click on the option, nothing change on the model. No new rig. The model stay in T position.
These new things appears in the Maya's Outliner:
- Geometry
- ExportSetup
- hip_ctrl_zero

I get this error message:
// Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections.

I have tried to reinstall several time the DazToMaya plugin. Doesn't want to work even with the github files...

 

The complete log error message is:

// Warning: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 491: New name contains invalid characters. Illegal characters were converted to "_". // 
---- Geometries grouped ----
// Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Connection not made: 'hip_scaleConstraint1.constraintScaleX' -> 'hip.scaleX'.  Destination attribute must be writable. // 
// Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections. // 

 

Is someone to help or get same issue ?

Thank you in advance for a help ;-)

problem_Warning_01.PNG
1135 x 816 - 156K
Post edited by aescalle_654802c013 on March 2022

Comments

  • stepharamburustepharamburu Posts: 33
    April 2022

    I had the same issue but using "choose file" and selecting the FBX file, the script will bring the character rigged into the viewport. I don't know why but daz to maya bridge doesn't work properly. I recently started to work with blender and it works pretty well with the daz integration. Now I'm trying to resolve how to transfer all my Maya animations into the daz-blender characters.

  • benniewoodellbenniewoodell Posts: 1,999
    May 2022

    Did you change the option from control rig to none in the upper right hand side? I think it's the attribute editor, but it's whatever shows up in the upper right when you bring in a character. There's one person who noted this in some other thread here and that was the only time I recall seeing that being the fix, there should be better documentation about this. 

  • japporeactorjapporeactor Posts: 0
    May 2022

    Hi guys,

    Unfortunately setting to "None" the "source" only partially fixes the problem, the rig created with "Rig or retarget skeleton" breaks if I move it with "source" set as "control rig" (image 2) or with another animation (image 3).

    Steps to reproduce the issue:

    1) Open a Genesis 8.1 character in Daz, click on the plugin window (without morphs/without clothes)

    2) in Maya, click Auto import and import in a new scene

    3) in Human IK, click on "None" as source

    4) Click Rig or Re-target skeleton, select an empty folder when asked

    5) Character comes out with a rig in A-pose as in image 1 attached. It is movable if "None" is set as source, but breaks with "Control rig" set as "source" 

    Has anyone solved this? The DaztoMaya plugin needs some love, I'd really like to use it in my workflow as it'd save me hours.

     

    1.JPG
    1693 x 826 - 119K
    2.JPG
    1771 x 737 - 122K
    3.JPG
    1816 x 831 - 134K
  • dustinmeyer1234dustinmeyer1234 Posts: 134
    February 2023

    yeah I am getting a bunch of these rigging issues 

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