Changed to: how to turn a figure into a prop

WillowRavenWillowRaven Posts: 3,787
edited April 2015 in The Commons

What does the x beside the check-mark in the scene tab do/mean?

My main reason for asking is because I am trying to scale my figure (wearing frozen dynamic clothes) down to a small size. But the skirt is not a 'fit to' item, so when I try to scale it or move it, it moves separately from the body. When I try parenting it to the figure, it moves, too.

I thought maybe the x has something to do with something.

Ideas?

Post edited by WillowRaven on

Comments

  • fixmypcmikefixmypcmike Posts: 19,687
    edited December 1969

    Do you mean an arrow with an X in the S column? That means not selectable.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Oh ... I was hoping it meant it wouldn't move, lol.

    OK ... so how do I turn my figure with her hair and clothes included, into a prop? So it's all one item as I try to scale it.

  • fixmypcmikefixmypcmike Posts: 19,687
    edited December 1969

    If it moves when you parent it, make sure "Parent in Place" is checked.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    It's checked, but it's still moving. It also doesn't scale at same ratio as the figure.

  • fixmypcmikefixmypcmike Posts: 19,687
    edited December 1969

    What part of the figure are you parenting it to?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I've tried the full figure and the hip.

    It's a frozen dynamic skirt that wasn't a 'fit to' garment to begin with.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Isn't there a way to make the entire figure, hair, clothes, everything, into a non-movable prop that I can then scale?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Isn't there a way to make the entire figure, hair, clothes, everything, into a non-movable prop that I can then scale?

    Yes, export it as an obj. Then reimport it.

    Make sure that only what you want as one item is visible (use the eye in the scene tab to turn everything else 'off'). Also, don't delete the original from the scene, because you'll probably need it to reapply the textures to the now one piece item that you've just imported. Copy/paste is your friend here...

    The only real 'gotcha' is making sure that both the export and import use the same settings...use Studio native, it's probably the easiest to deal with. The defaults for both export and import should be fine.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    That worked ... sort of. I lose some of the nuances of the dynamic fabric, though. The folds in the skirt disapear.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    That worked ... sort of. I lose some of the nuances of the dynamic fabric, though. The folds in the skirt disapear.

    Hmmm....I just tried it and the import/export seemed to be fine. The folds stayed...

    Or did you mean they disappeared when scaled down?

  • WillowRavenWillowRaven Posts: 3,787
    edited April 2015

    test render ...

    The center figure is the original.
    The left is the imported obj.
    The right is the retextured prop.

    What did I do wrong?

    And yes, when scaled down, the skirt loses all folds.

    dancer_test.jpg
    333 x 500 - 95K
    Post edited by WillowRaven on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I think that some of the texture settings didn't transfer...like the tiling? Or did you change the texture on the skirt?

    I can almost see all the folds on the textured import, but they are somewhat masked by the cloth. They are definitely showing on the 'raw' import. Have you tried scaling down the 'raw' import to see what happens to the creases on it?

    You may have to go in and do each panel of the skirt separately. The dress I tried worked the second time I transferred the textures but not the first. I'm not sure why...

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    This isn't working ... I have several figures I need to convert to props but I NEED the textures to follow and not alter upon scaling, too.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    How about going the other way...scaling up the pieces without dynamic clothing?

    If you scale the 'set' up and leave the characters the same, you'll need to adjust the camera, but that should be all.

    Create a group and put everything in it that doesn't need to be 'small' and it should all scale at once.

  • scorpioscorpio Posts: 8,533
    edited December 1969

    Have you tried parenting both the skirt and the figure - everything you need to scale down to a null and scaling that

  • erik leemanerik leeman Posts: 262
    edited April 2015

    I don't understand what you are trying to do, could you explain a bit more?

    When using dynamic garments I have to scale the posed figure up and down all the time for every piece of clothing to make them fit properly (since you can't scale the original dynamic clothing to make them fit the figure). Sounds to me you are trying to do something similar.

    Just parenting everything (frozen dynamic clothing, hair, shoes, spectacles, whatever) to the figure will then make them follow the changes in scale of that figure, there's no need to turn the figure into a prop for that.
    Unless you are doing it for a completely different reason of course.

    Erik

    Post edited by erik leeman on
  • erik leemanerik leeman Posts: 262
    edited December 1969

    ...snip... When I try parenting it to the figure, it moves, too. ...snip....

    Did you try parenting the frozen garment to the figure immediately after freezing it?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    It FINALLY worked. I had to retexture every single surface manually each time.

    The only part that didn't work was the dancer's skirt. As soon as I applied the texture, it loses all draping. But if I used a diffuse color instead, the drapery stays.

    Not sure why the same thing doesn't occur on the other figures and their clothes.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    ...snip... When I try parenting it to the figure, it moves, too. ...snip....

    Did you try parenting the frozen garment to the figure immediately after freezing it?

    That's when the frozen garment moves ... when I try to parent it.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I don't understand what you are trying to do, could you explain a bit more?

    When using dynamic garments I have to scale the posed figure up and down all the time for every piece of clothing to make them fit properly (since you can't scale the original dynamic clothing to make them fit the figure). Sounds to me you are trying to do something similar.

    Just parenting everything (frozen dynamic clothing, hair, shoes, spectacles, whatever) to the figure will then make them follow the changes in scale of that figure, there's no need to turn the figure into a prop for that.
    Unless you are doing it for a completely different reason of course.

    Erik

    Why I had to turn it into a prop is because the skirt, for whatever reason, won't parent to the figure without moving, then I can place it back right. Plus, when I tried to scale it down small, the skirt scale at a different ratio and still moves.

  • erik leemanerik leeman Posts: 262
    edited December 1969


    That's when the frozen garment moves ... when I try to parent it.

    Very, very strange, I do that (parenting frozen clothing and scaling the figure up and down) all the time when using dynamic clothes, never had that happen.
    Fingers crossed ; )

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Have you tried parenting both the skirt and the figure - everything you need to scale down to a null and scaling that

    When I tried to group or null the elements I want to scale together, the skirt moves from the body again.

    It's been driving me crazy for hours.

    I finally made a prop of everything and retextured everything, but I couldn't use the original texture because it loses all of the drapery.

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