Parameter Dial Settings
Rhiannon
Posts: 36
When using Poser, I was able to open parameter dial settings and change the sensitivity to, let's say, 1.00, if I wanted a particular morph to simply go from 0 to 1 all at once, with no transforms in-between. This came in handy for certain types of morphs. Now I'm wanting to make the same edit to a morph dial in DS, and I've found the "sensitivity" setting, however, it does not seem to work in the same fashion.
Any ideas or help with this is much appreciated. :-)

Comments
Are you using the Nudge setting in the Parameter Settings?
Yeah, it works as it should if you just use the nudge settings (-/+), but if you are dragging the dial handle it moves through all the "in-between" iterations in lieu of jumping to 100% or "1", whatever the case may be.
Do most users only use the nudge?
Ah, okay, you're right, the Nudge value doesn't actually restrict the slider. I think there's a way, but I'm not sure how, I'm afraid.
I'm not 100% sure on this and I'm in the middle of a render so I can't double check...
But I think it is how you set up the Range value. If it is something like '0,1' then that is the only two values that will work. It should slide to full on/full off without anything in between.
****
Not quite as I thought it was...scratch that.
Yeah, it works as it should if you just use the nudge settings (-/+), but if you are dragging the dial handle it moves through all the "in-between" iterations in lieu of jumping to 100% or "1", whatever the case may be.
Do most users only use the nudge?
I'm not sure what most users do...I usually click and type in the number.
I'm not sure what most users do...I usually click and type in the number.
Yeah, I guess everyone has their own way of doing it ... I’m used to using the slider. But surely there has GOT to be a way to do this, I won’t rest until I find the answer. :-)
My first relief is to finally find a topic for discussion that addresses this problem (thanks Rhiannon!). I've been looking for a solution for this problem for months and still haven't found it. Has anyone found?
Edit: I think I finally found it, but I need to test a little more.
I believe Keyed ERC is what you need. Someone was just looking for that, and I recall seeing some prop somewhere that did this sort of thing. This thread leads to a tutorial about Keyed ERC. It uses real values, but if you create the controller as an integer, with the appropriate morphs on the timeline, then the slider will jump from integer value to the next with no intermediate shapes. I'm not an expert, and it took me a couple of tries, but I got it to work on simple deformations of a cube. It steps from one to the next without transition. Initial shape and two morphs (just scaling on different axes), three keys on the time line, appropriate values at all keys. Make sure the timeline range is completely used, so adjust to scale (i.e., if you need three points, i.e., [0,1,2], use the default 31 frames, 10 15 frames apart; if you use only 11 frames (5 frames apart), importing the keys from the full timeline (if still at 31) will miss some keys, since I think it is trying to divide the timeline scale by the number of integer steps you want and looks for keys at those frames.)
In my case, it is not a question of morphs but the control (via an ERC in keyed mode effectively, but even in simple ERC mode it has to work) of the dial of scale. In fact, once you know it's quite simple, you just have to change (via the property hierarchy tab) the key type to constant type (it is on TCB by default) . I tested with the linear type, but in my case no change compared to the TCB. I hope this will help other people, because I have been looking for months, I had a flash today :)
Ah, I see. Constant gives you a step function at the key, holding the parameter at the current value until it changes all at once, avoiding that blending from one value to the next between keys. Linear gives straight lines between keys, and TCB (Tension, Continuity, Bias) is the familiar smooth start and stop that is the default. I see on the timeline there are three unused boxes next to TCB, presumably for adjustments. Can they be tuned at all, or is that some future capability? Just curious...