• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • AI
    • AI Studio
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • AI
    • AI Studio
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Unity Discussion

Green tint on imported avatar

bmanbman Posts: 1
February 2022 in Unity Discussion

Hey I've been running into an issue exporting/importing my Daz studio character into Unity (tried in two versions: 2019.4.9f1 and 2020.3.26f1). Whenever I get them into a scene, they always have a green tint on their skin when its in the shadows. I don't have any green lights or atmospheric settings that would emit green lights. It's also just happening with the IrayUberSkin shader. When I swap out the shader with the IrayUperSpec one, I don't see any green tint. Has anyone had this problem before? It's a brand new scene, no adjustments besides importing the daz3d files along with setting up HDRP.

IrayUberSkin.PNG
2663 x 1375 - 976K
IrayUberSpecTorso.PNG
2420 x 1336 - 867K

Comments

  • danielbui78danielbui78 Posts: 333
    February 2022 edited February 2022

    You need to add the IrayUberSkinDiffusionProfile to your project.  There are many written and video tutorials on the internet for how to do this. 

    Here's one from Daz 3D:

    https://youtu.be/we8hPrz_KQU?t=131

    (go to 2:11)

    Post edited by danielbui78 on February 2022
  • bmanbman Posts: 1
    February 2022

    Thanks for the response. I do have the IrayUberSkinDiffusionProfile added to the list, but I'm still getting the green tint. Could it be that I need to update to the latest version of 2019.4?

    IrayUberSkinProfile.PNG
    3218 x 1855 - 982K
  • danielbui78danielbui78 Posts: 333
    February 2022

    bman said:

    Thanks for the response. I do have the IrayUberSkinDiffusionProfile added to the list, but I'm still getting the green tint. Could it be that I need to update to the latest version of 2019.4?

    Updating to latest version of 2019.4 is probably not going to fix the green tint, but it's worth a try.  Be sure to backup your project first.  Also, make sure you have properly baked all of your lights.  Good luck.

  • jeronimocollaresjeronimocollares Posts: 131
    February 2022 edited February 2022

    bman said:

    Hey I've been running into an issue exporting/importing my Daz studio character into Unity (tried in two versions: 2019.4.9f1 and 2020.3.26f1). Whenever I get them into a scene, they always have a green tint on their skin when its in the shadows. I don't have any green lights or atmospheric settings that would emit green lights. It's also just happening with the IrayUberSkin shader. When I swap out the shader with the IrayUperSpec one, I don't see any green tint. Has anyone had this problem before? It's a brand new scene, no adjustments besides importing the daz3d files along with setting up HDRP.

     

    I think it is very easy to fix - to fix it in HDPR. In MATERIAL (HDPR lit material, you dont need the DTU or the bridge Shader's in really - this are outdated, with a lot of errors - i sugest to you rework the materials), (1) surface option, (2) material type* choice: Subsurface Scatering. After, look at botton in same panel, DIFUSE PROFILE and choice 'skin' (behind Normal option).  

     

    (tell me if it solved)

    Post edited by jeronimocollares on February 2022
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.