Zbrush morphs - wrong geometry
in The Commons
All of a sudden when I go Z from DS then export it out and save it then try and use as a morph it does the wrong geometry thing. Any ideas?

Comments
Make sure you exported and imported at the same base resolution. Make sure there was nothign attached like eyelashes etc.
Those are the usual common causes
Thank you.
From what I remember, GoZ sets the right parameters so that you don't need to worry about base resolution, etc. There was a time when I had access to ZBrush but not after I retired so I use Blender now and I do have to be careful about those settings.