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Daz 3D Forums > 3rd Party Software > Maya Discussion

High-Poly Model

aleksandr_659cb2f6aleksandr_659cb2f6 Posts: 22
January 2022 in Maya Discussion

Hi, I want to export a high-poly model from DAZ to Maya along with the rig and everything else. I've never been able to do this before. DAZ exports OBJ fine, but when I bind the rig from a low-poly model, I get artifacts of the mesh not bending correctly. Who can help me with this?

Comments

  • aleksandr_659cb2f6aleksandr_659cb2f6 Posts: 22
    January 2022

    manual bind 

    Снимок экрана 2022-01-14 222926.jpg
    1090 x 637 - 29K
  • Richard HaseltineRichard Haseltine Posts: 107,857
    January 2022

    The Daz studio rig is designed to work with the low polygon base cage, then have SubD applied to that to smooth the results. Trying to apply the rig to a pre-divided mesh is likely to produce odd results, especially 9as in your screen shot) in the inner angles of bends.

    Also, the figure in Daz Studio has a lot of JCMs - morphs that are triggered by the joint bending and help to improve the final look. You have lost those (I don't think FBX can carry property links like that) and would need to set something similar up in Maya.

  • InuGamesInuGames Posts: 65
    February 2022 edited February 2022

    Richard Haseltine said:

    The Daz studio rig is designed to work with the low polygon base cage, then have SubD applied to that to smooth the results. Trying to apply the rig to a pre-divided mesh is likely to produce odd results, especially 9as in your screen shot) in the inner angles of bends.

    Also, the figure in Daz Studio has a lot of JCMs - morphs that are triggered by the joint bending and help to improve the final look. You have lost those (I don't think FBX can carry property links like that) and would need to set something similar up in Maya.

    @Richard, is it possible to export eJCMs (and other face stuff) via a mel script, same way we export pJCMs? Or some other way?

    Question 2 , for the subdiv in maya, any recomended parameters? Subdiv in maya doesn't look very good for me, lots of detail is lost

    @aleksandr_659cb2f6 just lock the resolution in properties, but it will not export the skin correctly (will export res 0 skin, you need to copy skin from low poly)

    Post edited by InuGames on February 2022
  • Richard HaseltineRichard Haseltine Posts: 107,857
    February 2022

    I'm sorry, I have absolutely no experience working with Maya.

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