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That's me with Blender except I don't move to some shiny new thing, I just leave it for a while and forget everything.
One of the things you can do with BforArtist with regards to the keyboard shortcuts and UI, it can be set to Blender or BforArtist shortcuts, making it possible to use the Blender tutorials with BforArtist and have a more user friendly UI. As I said, actually I'm repeating what others have said, BforArtist is a great stepping stone to Blender, especially for a beginner.
All I can suggest is try whatever program you want, doesn't even have to be the 2 I mentioned, give it a couple tries if necessary, one of them will click with you, maybe not the first time, but a click will happen.
I saw Blacksmith3D PRO which seems to be made especially for Daz / Poser but have never heard of anybody using it. Is it just not that flash?
A lot of ZBrush users rag on Blender because ZBrush handles way higher polycounts. Would that even be important if somebody was only creating content for Daz?
I kind agree with you about BforArtist . That fork really helpful for me to understand about Blender . And it work smoothly than Vanila Blender in my machine especially for Sculpting and viewport navigation . Dont know about you , but after spent one or two day reading BforArtist manual and Shortkey , it makes me easier to understand what greatness Blender offer and finished my task in there
Of course you can install both Program so you can still follow tutorial from internet . I`m always doing that . But after understand the idea behind those tutorial , I transfer those "idea" and use BforArtist to completing whatever I want from Blender .
I do understand for Blender master , there is no need to step in into another fork like BforArtist . But if you really want to get Blender power with ease , get BFA a try . Atleast for 2 week or a month
I have Blacksmith3D and like it alot. If you need a tool to create morphs from the base mesh for any Genesis figure it has a great workflow. It is also really good for projection painting of photos to create realistic skins. You can also use texture brushes for creating your own character skins or touch ups on the work you did from photo resources (or customizing merchant resources). It also is fantastic for painting across seams. The interface is a bit different, but quite easy to get used to.
It's not in the same league as Zbrush, Blender, or 3D Coat because it is more focused on doing character work for DAZ Studio or Poser. It can be used for creating morphs for other things like clothes as well. But it's not for creating models from scratch, and it doesn't have ability to easily create complex PBR materials like the other apps that have been mentioned. I'd say if your focus is primarily character creation, it is a great option at an affordable price.
I don't know what the limitations on Blenders poly count are for sculpting. Maybe someone could chime in and say whether or not this would be possible in Blender?
I'm working on a g8m morph right now, the "active points count" for the hd morph itself is about 260,000. Beyond that, though, the points count for the HD sculpt that was used to create the normal maps and what not for the character is about 17 million.
Pixel count for a 4096x4096 image is 16.8 million, so that's almost like having a point for each pixel.
Putting things to real world perspective, torso texture at 4096x4096px = 0.26mm/px => 3.8px/mm (1mm = 0.039 inches) and the square end of a matchstick is 2mm x 2mm => 58 pixels at the end of a matchstick.
I told Adobe where they could go and what they could do with themselves when they deactivated my standalone license and told me that I would have to buy a subscription at full price
Photopea is basically a copy of Photoshop, it's browser based, though depending on the browswer you use, you can install on a computer, laptop or ipad and don't need the net to use it. Only thing I don't know is if you can install plugins and scripts to it. Oh and it's free.