Getting genesis 2 animations into maya

TheKDTheKD Posts: 2,711
edited December 1969 in The Commons

Is there any way to do this? FBX and DAE the bends look horrible. ABC mesh shape looks wonderful, but no matter what I do, I cannot get it to render. I tried attaching every type of shader imaginable to the shading groups, but nothing but blackness as if it isn't there, in vray, mentalray or even regular render.

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,973
    edited March 2015

    Part of the problem is that neither FBX nor Collada support the TriAx system -a separate weight-map for each bend axis - so even if Maya does the maps will be reduced to a single, averaged, weight-map in transit. I'm afraid I can't help with eh Alembic issue, other than to suggest checking the normal direction.

    Post edited by Richard Haseltine on
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