Filament missing in recent public beta
Tugpsx
Posts: 795
I updated to Studio 14.16.1.21 yesterday only to find that the Filament PBR is grayed out in the viewport options.
Adding specific Filament presets does not return the option. Curious if anyone else having the same issue. Filament worked fine on previous version.

Filament missing.PNG
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Post edited by Tugpsx on

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I have 4.16.1.17 and there is Filament working.
Do you have it turned off under "Help/About Installed Plugins"?
Yes the plugin is installed and shows active.
I also have 4.16.0.3 installed and Filament is working correctly on that version.
Filament is available in v4.16.1.21 for me.
Interesting I just upgraded Studio on the Windows 11 machine and now it also has Filament grayed out.
Did you delete maybe a shared dll Filament (PBR) needed when you were cleaning up old openGL installations? I have both DAZ Studio versions installed that you have & I have Filament (PBR) active in both.
Reviewing logs and found an issue with OpenGL and Studio. This is now the situation after a reinstall of studio. I may have to do a clean install.
it would be openGL dependent so updating your driver for that might be needed
my computer without a graphics card needed it updated a few builds back
A clean install of DAZ Studio, your video drivers, & maybe Windows. If you've all your DAZ Studio products downloaded & local to an external HD or secondary internal HD (such that you don't have to download all your products again (don't forget to manually copy your DAZ Studio DIM (DAZ Install Manager) directories from C:\Users\Public\Documents\DAZ 3D\InstallManager (better is a location like D:\Users\Public\Documents\DAZ 3D\InstallManager so a clean Windows install doesn't touch it) to a backup location so you can copy it back after a new install of Windows, as it saves a bunch of time redownloading files as you just configure DIM to use the same location after you install it again) and haven't got alot of software installed on your machine I'd go for a clean install of Windows.
The drivers you have for openGL look to be from Intel and passed on to Microsoft for certification, created by them for the 1st iterations of the Intel iCore CPUs with integrated HD Graphics GPUs way back in 2010).
What is the CPU in your machine again?
Tugpsx,
Correct me if I am wrong. In the other discussion, you mentioned that the RTX3060 is not being used as the GPU that drives your display. If this is the case, I suggest that you disable and/or remove the other GPU, and just use the RTX3060. If that works, problem solved, but if it does not, then try reinstalling DS. It should get the drivers right.
Also, make sure that the RTX3060 is properly seated, and that the connector (12-pin?) from the power supply is solidly connected.
Thanks for the advise. I will confirm the seating. i can render with the GPU in the older version of Studio and the new version. Filament is the only thing not working in the new vesion. i replaced the OpenGL32.dll in the Windows directory with another version thats how I Studio to work. I tried both the Nvidia Studio and Game drivers but it doesnt fix the issue with filament. Will research some more,
Gave up on getting the 2 Nvidia cards to work and left the 306012GB Black card and removed the other. I also removed and reinstalled the Nvidia drivers and now filament works again.
Somehow using the display card for rendering seems to slow down the rendering. When I was experimenting with the 2 card situation and the OpenGL file. The older version of studio rendered quickly. Now the same scene seems a bit sluggish. I may have to optimize the GPU settings.
Filament uses the whatever is running display to render as you render using viewport
it can be bigger, I do 4K filament renders on my 2K monitor but it still needs to be running in the viewport to render like openGL, Wireframe etc do.
So it is dependent on the specs for what is powering the viewport not your graphics cards
I use it with integrated Intel graphics but you may have something different running your display