Filament missing in recent public beta

TugpsxTugpsx Posts: 795
edited December 2021 in The Commons

I updated to Studio 14.16.1.21 yesterday only to find that the Filament PBR is grayed out in the viewport options.

Adding specific Filament presets does not return the option. Curious if anyone else having the same issue. Filament worked fine on previous version.

Filament missing.PNG
391 x 341 - 23K
Post edited by Tugpsx on

Comments

  • felisfelis Posts: 5,751

    I have 4.16.1.17 and there is Filament working.

  • AllenArtAllenArt Posts: 7,175
    edited December 2021

    Tugpsx said:

    I updated to Studio 14.6.1.21 yesterday only to find that the Filament PBR is grayed out in the viewport options.

    Adding specific Filament presets does not return the option. Curious if anyone else having the same issue. Filament worked fine on previous version.

    Do you have it turned off under "Help/About Installed Plugins"? 

    Post edited by AllenArt on
  • TugpsxTugpsx Posts: 795
    edited December 2021

    Yes the plugin is installed and shows active.

    I also have 4.16.0.3 installed and Filament is working correctly on that version.

     

    Filament Working.PNG
    297 x 349 - 26K
    Post edited by Tugpsx on
  • KomodoVRKomodoVR Posts: 115
    edited December 2021

    Filament is available in v4.16.1.21 for me.

    Filament available in v4.16.1.21.png
    866 x 833 - 550K
    Post edited by KomodoVR on
  • TugpsxTugpsx Posts: 795

    Interesting I just upgraded Studio on the Windows 11 machine and now it also has Filament grayed out.

  • nonesuch00nonesuch00 Posts: 18,723

    Tugpsx said:

    Yes the plugin is installed and shows active.

    I also have 4.16.0.3 installed and Filament is working correctly on that version.

     

     

    Did you delete maybe a shared dll Filament (PBR) needed when you were cleaning up old openGL installations? I have both DAZ Studio versions installed that you have & I have Filament (PBR) active in both.

  • TugpsxTugpsx Posts: 795

    Reviewing logs and found an issue with OpenGL and Studio. This is now the situation after a reinstall of studio. I may have to do a clean install.

     

    2021-12-26 16:06:03.370 OpenGL features for current hardware:2021-12-26 16:06:03.370 	OpenGL provider: Microsoft Corporation2021-12-26 16:06:03.370 	OpenGL renderer: GDI Generic2021-12-26 16:06:03.370 	OpenGL version: 1.1.02021-12-26 16:06:03.370 	Maximum number of lights: 82021-12-26 16:06:03.370 	Number of auxiliary buffers: 02021-12-26 16:06:03.370 	Number of texture units: 02021-12-26 16:06:03.370 	Depth buffer bit resolution: 322021-12-26 16:06:03.370 	Maximum OpenGL texture size: 1024 x 10242021-12-26 16:06:03.370 	Current OpenGL Texture Quality Setting: Good Performance2021-12-26 16:06:03.370 	RGBA color bitplane resolutions: 8 8 8 02021-12-26 16:06:03.370 	GLSL not supported2021-12-26 16:06:03.370 	Shadow mapping not supported2021-12-26 16:06:03.370 	VBO not supported2021-12-26 16:06:03.370 Error while initializing OpenGL extensions: invalid enumerant2021-12-26 16:06:03.370 OpenGL version on this machine is not supported, DAZ Studio cannot start!2021-12-26 16:06:05.776 DAZ Studio failed to startup.2021-12-26 16:06:05.776 Begin Application cleanup...

     

  • it would be openGL dependent so updating your driver for that might be needed

    my computer without a graphics card needed it updated a few builds back

  • nonesuch00nonesuch00 Posts: 18,723

    Tugpsx said:

    Reviewing logs and found an issue with OpenGL and Studio. This is now the situation after a reinstall of studio. I may have to do a clean install.

     

    2021-12-26 16:06:03.370 OpenGL features for current hardware:2021-12-26 16:06:03.370 	OpenGL provider: Microsoft Corporation2021-12-26 16:06:03.370 	OpenGL renderer: GDI Generic2021-12-26 16:06:03.370 	OpenGL version: 1.1.02021-12-26 16:06:03.370 	Maximum number of lights: 82021-12-26 16:06:03.370 	Number of auxiliary buffers: 02021-12-26 16:06:03.370 	Number of texture units: 02021-12-26 16:06:03.370 	Depth buffer bit resolution: 322021-12-26 16:06:03.370 	Maximum OpenGL texture size: 1024 x 10242021-12-26 16:06:03.370 	Current OpenGL Texture Quality Setting: Good Performance2021-12-26 16:06:03.370 	RGBA color bitplane resolutions: 8 8 8 02021-12-26 16:06:03.370 	GLSL not supported2021-12-26 16:06:03.370 	Shadow mapping not supported2021-12-26 16:06:03.370 	VBO not supported2021-12-26 16:06:03.370 Error while initializing OpenGL extensions: invalid enumerant2021-12-26 16:06:03.370 OpenGL version on this machine is not supported, DAZ Studio cannot start!2021-12-26 16:06:05.776 DAZ Studio failed to startup.2021-12-26 16:06:05.776 Begin Application cleanup...

     

    A clean install of DAZ Studio, your video drivers, & maybe Windows. If you've all your DAZ Studio products downloaded & local to an external HD or secondary internal HD (such that you don't have to download all your products again (don't forget to manually copy your DAZ Studio DIM (DAZ Install Manager) directories from C:\Users\Public\Documents\DAZ 3D\InstallManager (better is a location like D:\Users\Public\Documents\DAZ 3D\InstallManager so a clean Windows install doesn't touch it) to a backup location so you can copy it back after a new install of Windows, as it saves a bunch of time redownloading files as you just configure DIM to use the same location after you install it again) and haven't got alot of software installed on your machine I'd go for a clean install of Windows.

    The drivers you have for openGL look to be from Intel and passed on to Microsoft for certification, created by them for the 1st iterations of the Intel iCore CPUs with integrated HD Graphics GPUs way back in 2010).

    What is the CPU in your machine again?

  • nakamuram002nakamuram002 Posts: 810
    edited December 2021

    Tugpsx,

    Correct me if I am wrong.  In the other discussion, you mentioned that the RTX3060 is not being used as the GPU that drives your display.  If this is the case, I suggest that you disable and/or remove the other GPU, and just use the RTX3060.  If that works, problem solved, but if it does not, then try reinstalling DS.  It should get the drivers right.

    Also, make sure that the RTX3060 is properly seated, and that the connector (12-pin?) from the power supply is solidly connected.

    Post edited by nakamuram002 on
  • TugpsxTugpsx Posts: 795

    nakamuram002 said:

    Tugpsx,

    Correct me if I am wrong.  In the other discussion, you mentioned that the RTX3060 is not being used as the GPU that drives your display.  If this is the case, I suggest that you disable and/or remove the other GPU, and just use the RTX3060.  If that works, problem solved, but if it does not, then try reinstalling DS.  It should get the drivers right.

    Also, make sure that the RTX3060 is properly seated, and that the connector (12-pin?) from the power supply is solidly connected.

    Thanks for the advise. I will confirm the seating. i can render with the GPU in the older version of Studio and the new version. Filament is the only thing not working in the new vesion. i replaced the OpenGL32.dll in the Windows directory with another version thats how I Studio to work. I tried both the Nvidia Studio and Game drivers but it doesnt fix the issue with filament. Will research some more, 

  • TugpsxTugpsx Posts: 795

    Gave up on getting the 2 Nvidia cards to work and left the 306012GB Black card and removed the other. I also removed and reinstalled the Nvidia drivers and now filament works again.

    Somehow using the display card for rendering seems to slow down the rendering. When I was experimenting with the 2 card situation and the OpenGL file. The older version of studio rendered quickly. Now the same scene seems a bit sluggish. I may have to optimize the GPU settings.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,065
    edited January 2022

    Filament uses the whatever is running display to render as you render using viewport 

    it can be bigger, I do 4K filament renders on my 2K monitor but it still needs to be running in the viewport to render like openGL, Wireframe etc do.

    So it is dependent on the specs for what is powering the viewport not your graphics cards

    I use it with integrated Intel graphics but you may have something different running your display

    Post edited by WendyLuvsCatz on
Sign In or Register to comment.