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Daz 3D Forums > 3rd Party Software > Unity Discussion

Right arm of figure - pivot points exported improperly

psychoclastpsychoclast Posts: 9
November 2021 in Unity Discussion

So I exported a figure from Daz to Unity using a standard FBX export (I can't use the DTU Bridge because apparently it breaks unity 2020.3- tried and just got a ton of FBX errors which prevented my project from building).  The standard FBX export worked pretty well, except for the character's right arm which as you can see is weirdly distorted.  Upon closer inspection it appears the pivot points on the right are are all way off so when the animation plays the arm distorts as you see below.  Anyone seen this before, and is there any way to double check the pivot points coming out of Daz3D?

Thanks,

 

derp.png
1920 x 1030 - 332K

Comments

  • psychoclastpsychoclast Posts: 9
    November 2021

    Looked further into this - the pivot points are not imported properly, they only get shifted during the animation, and only for the right arm below the shoulder joint.  I did some reading and made sure to uncheck "Resample Curves" in Unity, but no dice.

  • ArtiniArtini Posts: 10,307
    November 2021 edited November 2021

    Have just checked Nikolina - https://www.daz3d.com/nikolina-for-genesis-8-female

    in Unity 2020.3.22f1 using transfer via official Daz to Unity bridge and cannot see a problem.

    image

    Nikolina03pic01.jpg
    1920 x 1080 - 284K
    Post edited by Artini on November 2021
  • psychoclastpsychoclast Posts: 9
    November 2021

    Yeah, the issue seems to be in the animation, not the figure.  When the animation starts, all the pivot points on the right arm bones are shifted.

  • ArtiniArtini Posts: 10,307
    November 2021

    Once again: Nikolina 8. Short video exploring different movements of right arm and the others.

    Could not see any problem, so far. Unity 2020.3.22f1

     

  • ArtiniArtini Posts: 10,307
    November 2021

    psychoclast said:

    Yeah, the issue seems to be in the animation, not the figure.  When the animation starts, all the pivot points on the right arm bones are shifted.

    Sorry. Now, I got it. You have the problem with your animation.

    Just use the humanoid rig in Unity on Genesis 8 characters and you can use any humanoid animations

    from Unity asset store, either free or the paid ones.

     

  • psychoclastpsychoclast Posts: 9
    November 2021

    Yeah, I can do that, but this animation I exported from Daz3D- it's custom.  So I need to use the generic rig.

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