I'm Sorry, Filament. I guess you really do Rock!!!

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Comments

  • DartanbeckDartanbeck Posts: 22,151

    WendyLuvsCatz said:

    3Delight does a lot of things even iray cannot do

    but also sadly too slowly for animation

    I haven't played with 3Delight yet since I just started getting into DS, mainly because I love the Iray results so much.

  • SpaciousSpacious Posts: 481

    As far as I can tell Filament is some sort of offshout from OpenGL, that runs the texture shaded preview.  It seems like it has all of the same inconsistencies with regard to Transparency.  I seriously doubt this will change because it's built into the core of how it works.

  • PadonePadone Posts: 4,302
    edited November 2021

    Dartanbeck said:

    For hair and other seemingly problematic surfaces, I noticed a Huge improvement to everything when I open the Drawing pane under "Drawing" and turn off Avatar drawing.

    Just turned off "draw avatars" in the draw settings and didn't notice any improvement here. The transparency bug is not fixed and hairs seem the same as before. May you post some pictures of  the "huge improvement" you get please ?

    Post edited by Padone on
  • JQPJQP Posts: 527

    Not in DS6 it doesn't, lol. I was all excited because of the tabbed content library. And colored hierarchy nodes were finally here, ten years late. I was willing to put up with how slow the viewport is, and the hilariously bad "filament dies for five seconds every time you save anything" bug.

    But no rotating the environment node dome light anymore? Nah, the hell with that. Filament is pretty much useless without some way to rotate the light. Back to DS4 for me...

  • jmucchiellojmucchiello Posts: 2,031

    Isn't the light just a distant light node? Easy enough to change the angles on that.

  • cain-xcain-x Posts: 215

    Filament would be a great render engine if DAZ could plumb in all of the capabilities of Filament... like better shadows, emissives, reflections, lighting, etc...

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