Jack Tomalin I love your models but why so many identical textures?

WendyLuvsCatzWendyLuvsCatz Posts: 40,672
edited December 1969 in The Commons

in particular the dream home
all the dimmer switches, ceiling lights etc in every room are the same but every jack one ( no pun intended) references a new map for each room.
I know you did not create it with Octane Render in mind but it is a huge job to go through and find one and apply to all the identical items in other rooms.
Aslan light fittings too.
I am not nitpicking,
accept was an older model,
just pointing out for future models it is something to consider, maybe a generic folder in your runtime textures instead of separate ones for each model where you re-use maps and shaders.
Many are using Octane render and would appreciate this very much.

Comments

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,924
    edited December 1969

    Is that using the DS to Octane plugin? I can't say I've had a problem like that.. (which is probably why I haven't done anything about it)

    But yea, in the case of the DH... that pre-dates Octane by miles.

    Aslan - I'm not sure, are you talking about the material zones? In which case, I give them individual names for flexibility in DS.. they use the same maps most of the time.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,672
    edited December 1969

    Aslan I can connect maps but it still treats them as separate shaders which is a pain if making texture emitters, once saved though I do re-use
    but yes dreamhome has been driving me nuts,

    I do notice you love a lot of maps in general though with uv mapped textures rather than texture tiles,
    I have to redo most walls etc with a proceedural instead.
    your light switches, ceiling lights and powerpoints are all identical but each a new shader.
    Just saying please never do that again :lol:

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,672
    edited December 1969

    oh you probably have a TitanZ too I just have a GTX 760 :long:

  • MistaraMistara Posts: 38,675
    edited December 1969

    if you take into carrara, would the consolidate dup shaders be of any help?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,672
    edited December 1969

    no that is the problem
    most things you can but Jack gives his separate names :lol:

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,672
    edited December 1969

    the thing is carrara can handle the dreamhome fully furnished DAZ studio cannot on my PC
    Octane of course cannot
    and that is the texture load
    I have rendered the entire thing in carrara with carrara's native renderer at a reasonable speed too.
    I am getting greedy though with Octane wanting to put more into scenes like all of the West Park stuff etc too.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,672
    edited December 1969

    Incidently I can get the entire dreamhome in easy as pie with a superfast sampling rate fully furnished with detalis and yard if I reduce the textures to the size of a postage stamp.

  • pwiecekpwiecek Posts: 1,598
    edited December 1969

    I would directly edit the poser files with a text editor

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