Exclude bones from Mechanim

edited December 1969 in The Commons

Hello!

I am trying to exclude some bones from Mechanim animations because the hands of my model are bound to a cross that he is carrying around.

I have created an Avatar Mask in order to exclude the bones, but I am not sure onto which component I should drag this Avatar Mask.

Also, I would like to point out that the masking of bones for animation could really be done easier in Unity! :-)

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,000
    edited December 1969

    Which application are you using? Or is Mechanim an application?

  • edited December 1969

    OMG, how stupid I was... I am currently so into DAZ that I actually posted a Unity 3D question to the DAZ forum.
    Sorry!

    I think somebody could just delete my posting.

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