Exclude bones from Mechanim
Hello!
I am trying to exclude some bones from Mechanim animations because the hands of my model are bound to a cross that he is carrying around.
I have created an Avatar Mask in order to exclude the bones, but I am not sure onto which component I should drag this Avatar Mask.
Also, I would like to point out that the masking of bones for animation could really be done easier in Unity! :-)

Comments
Which application are you using? Or is Mechanim an application?
OMG, how stupid I was... I am currently so into DAZ that I actually posted a Unity 3D question to the DAZ forum.
Sorry!
I think somebody could just delete my posting.