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Daz 3D Forums > 3rd Party Software > Maya Discussion

Any good render from Maya???

3dQuill3dQuill Posts: 35
October 2021 edited October 2021 in Maya Discussion

I've been trying with Blender then Maya with the Daz Bridge.  I got excited when I realized that the Maya bridge has an Arnold texture converter.  But still, it looks horrible.  I rendered in Daz and then used the same hdri and played with the textures in Maya, and I cant get it close.  Has anyone, anyone created a render that reasembles a Daz's render?  If not, does anyone know how to send back cleaned up animation back to Daz? I now know that the bridge is a one way thing, which, at least for me because I cant recreate a good render, makes it useless. 

Post edited by 3dQuill on October 2021

Comments

  • benniewoodellbenniewoodell Posts: 1,999
    October 2021

    The bridge is supposed to be able to send animation back. When I had a free trial and used the previous version of Maya it worked fine, but I just got an educational license for it last week and this new version of Maya the bridge seems to be broken in sending the animation back to Daz which is a real shame as having a real IK rig and be able to render in Daz would be just absolutely amazing. I know nothing of rendering in Maya either so sadly I can't help ya there. I did just get an email about autodesk university which is free tutorials, I haven't begun to delve into that yet but if I find something, I'll let you know. 

  • AsariAsari Posts: 703
    November 2021
    I'm still on older versions of Maya and bride and as far as I can see, the auto convert option provides you a very basic setup of the aistandardsurface shader. If you autoconvert you will never get a "good" looking render. In some instances if you had a basic Iray shader setup it might work but as soon as you have a more complex shader setup in Iray it won't look good in Arnold if you only autoconvert. That doesn't mean that you can't get nice renders of Daz models in Arnold - you very certainly can, but you will setup the shader network yourself and tweak the settings.
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