Short of magic, no - hair can be set up in an enormous number of different ways and I don't think there is any way a one-step, universal solution could be created.
If there's different material zones or what have you, I just try to turn the cutout opacity to zero and see if that gets me to where I want to be. If it doesn't totally work, then I start putzing around with mesh grabber to get the trouble spots fixed.
Lately I've been using MeshGrabber to push parts of the hair inside the hat, to varying degrees of success. Though I haven't tried it, I suppose you could use the GeometryEditor to select all the hair outside a hat, assign it a new surface and make that invisible.
I've used Sickle Yield's original hat and hair script with great success, though I have no idea if it would work on other Genesis models.She does, however, make a new one for each version, so there's that.
I have also used MJCasual's script, also with great success and it works on any model.
I used to make myself crazy trying to fit hats, hoods, etc on hair. Then I came to the realization that most promo pics are composites of two or more renders done in post. Since I do post on just about all my renders, it was a fairly obvious and rather simple solution.
Comments
Short of magic, no - hair can be set up in an enormous number of different ways and I don't think there is any way a one-step, universal solution could be created.
This (and its equivalent for other figures) can help: https://www.daz3d.com/sy-hat-and-hair-helper-genesis-8
If there's different material zones or what have you, I just try to turn the cutout opacity to zero and see if that gets me to where I want to be. If it doesn't totally work, then I start putzing around with mesh grabber to get the trouble spots fixed.
https://www.daz3d.com/forums/discussion/309006/get-version-4-mcjhatsarethefashionoftheday-fit-any-hair-in-hats-pc-mac
Lately I've been using MeshGrabber to push parts of the hair inside the hat, to varying degrees of success. Though I haven't tried it, I suppose you could use the GeometryEditor to select all the hair outside a hat, assign it a new surface and make that invisible.
I've used Sickle Yield's original hat and hair script with great success, though I have no idea if it would work on other Genesis models.She does, however, make a new one for each version, so there's that.
I have also used MJCasual's script, also with great success and it works on any model.
Mesh Grabber
I used to make myself crazy trying to fit hats, hoods, etc on hair. Then I came to the realization that most promo pics are composites of two or more renders done in post. Since I do post on just about all my renders, it was a fairly obvious and rather simple solution.