Wood-Sided Longhouse/Mead Hall

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Comments

  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    WendyLuvsCatz said:

    I too have some of their freebies but I split them up with the geometry editor in DAZ

    I was assuming the paid stuff was better

    I wouldn't think so, because the freebies are right in the same catalogue as their regular stuff. I think it is just their regular stuff and we were lucky enough to find free coupons, lol. But yes, it's the same process...it all comes in one big .obj file that needs to be broken up. There is a process I used that someone put on DeviantArt that helped a lot. It wasn't difficult, just super, super tedious.  

    Post edited by MelissaGT on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,189

    well the Unreal Village looks pretty crap in DAZ blush

    so won't be recomending that one cheeky

    Unreal Viking asset.jpg
    1920 x 1080 - 1M
  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    This one is good, though I'll have to see how well it takes to Iray - 

    That's Medieval Tavern 2 by Dante78 on Rendo. 

    Post edited by MelissaGT on
  • hacsarthacsart Posts: 2,034
    edited October 2021

    srated work on this conversion  - roof segments 02

     

     

    roof_1.jpg
    1200 x 757 - 121K
    Post edited by hacsart on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,189
    edited October 2021

    damn now I need to buy that Dante one laugh

    pro tip from my other Dante sets, change diffuse colour on all to white, it is grey

    Post edited by WendyLuvsCatz on
  • MelissaGTMelissaGT Posts: 2,611

    WendyLuvsCatz said:

    damn now I need to buy that Dante one laugh

    pro tip from my other Dante sets, change diffuse colour on all to white, it is grey

    Yes, that's what I do. And I'll also add the color map to the bump channel if there is no bump or normal map.  

  • HavosHavos Posts: 5,594

    The other thing about the Dante78 sets is you should not read too much from the promos. From the promo renders pretty much everything is brown, but when I load them in DS they are actually quite colourful, particularly when I do as Wendy suggests and set the diffuse colour to white. I have no idea why Dante78 renders all his promos in brown, and I suspect they are all rendered in his modelling app, not in DS or Poser. I assume he likes the brown look to make them appeared more medieval, but in my opinion he makes them look worse than they should be.

  • thd777thd777 Posts: 945
    edited October 2021

    I have quite a few of the Kitbash setys and find them very ewasy to use and convert. I use a simple 4 step process 1. Load into Blender 2. select and export each building/prop I want as obj 3. load all into DAZ Studiom and use Multi Map Loader (https://www.daz3d.com/multi-map-loader) to load all maps into their correct slots. 4. A little basic tweaking of material settings and save as Scene subset. The first time it took a while to do but now I can convert a complete kitbash set to DS in about an hour. Well worth the time in my opinion. If I only need a single model it takes me only a few minutes to do. Here are a couple of the Valhalla models in DS after conversion. I have posted more detail about the process in one of the Kitbash threads: https://www.daz3d.com/forums/discussion/comment/6715041/#Comment_6715041

    Ciao

    TD

    P.S. Just as example here is another set, the Moonbase, converted to DS.

    Valhalla 1.png
    2400 x 1096 - 5M
    Mars Base at Elysium Valley 1.png
    2400 x 1096 - 3M
    Post edited by thd777 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,189

    video

    turns out I own that Dante Taven and it is a bit compact blush

    not exactly the mead hall you seek

    this is in Unreal Engine and I can see why they have the diffuse tint,

    I will need to edit that back into my materials as a tad too gaudy and bright

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