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Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

morph selection questions

davegvdavegv Posts: 157
October 2021 edited October 2021 in 3ds Max Discussion

i have noticed when useing the daz to max plugin that the script will export every single morph ( Face and expresssions ) that is installed for genesis 8. i have added the option in the script :

// Define whether or not to show options

var bShowOptions = true; ( WAS FALSE ) this does show the fbx options dialog, however, the only option is to select no morphs or  if you check morphs you can edit the export rules to include only those you want, (such as Head. will export only the visemes )  but the script does not appear to follow those rules when used..... it continues to include every expression in your library ( runtime) ( They appear to be expressions and face morphs )

WHY? If I knew more of how to revise the script i would attempt to do so as it outlines the morph rules..... my workaround is that i do not use the runtime as most people do, i have a project folder and only load the content i am useing for that project - so i have uninstalled every expression morph in the library runtime so the script does not detect any or install only those i want. this works, but it sure is a time consuming process. Another is to simply remove the Default Daz3dLibrary runtime in the setings under content directories - I have another content library simply named Project1 Project2 ect where my current assets are located.  then the script cannot find ANYTHING in your normal Daz3dmylibrary......and you can use the exports ruless to add only the expressions you have in that project runtime. again but it sure is a time consuming process

I wish somebody would add the option ( like the daz to Maya script has to choose the morphs you want ) to the 3ds max script.....Jeez  seems to me that the older Doall DaztoMaya had this as a option and i understand this current plugin/script was derived from that........

Post edited by davegv on October 2021
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