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well with my Ryzen3 and 980Ti it is a good thing I didn't want it.
More and more new DAZ content is too demanding for my hardware, I think hard and read comments now before buying stuff.
If you read the previous posts, without serious optimising, it needs 12GB's of VRAM and probably more RAM than you have => Rendering on CPU and using your drive to compensate for the missing RAM => Watching paint to dry will be faster.
yeah. i already put in ticket for refund but found out no individual product from bundle can be refunded, only compolete bundle. So, that will mean the entire deal, and if that, then I will refund the rest of the order as well.
Hence why I am glad I found out about section planes and also use gigapixel AI to resize rediculously oversized textures since I only render at 1080p. I can't recall what it was but I had a vehicle from another site that sells daz content that has several 16k textures which is ridiculously oversized. Reducing them down to 4k and 2k made the vehicle actually usable with something OTHER than itself in the scene with no difference noticable in renders. Done RIGHT you don't need hi poly or oversized textures. I mean look at how light Urban Futures are and yet how highly detailed they are.
Urban Future 7 has about 552k verts, 79.3 tris, 414.9k quads, and 494k faces
and yet renders easier, is much larger, and is a lot more detailed looking and loads FASTER than
DotD Street fully loaded with about 53 MILLION verts, 6.1 MILLON tris, 27.8 MILLION quads, and 33.9 MILLION faces.
I haven't seen so much viewport slideshow since back in the days of 3Delight before I learned how to turn on hardware accelration in the settings. It's a great looking set but 3D could learn a lot from Stonemason about optimizing.
rediculously ridiculously
please don't use this text colour either
it is very hard to read both on my PC Chrome browser and iPad Safari and I have my reading glasses on
A comparison with Stonemason is slightly unfair
.
But agreed, the scene is ultra heavy for no obvious reason. With Rosa Maria plus a dress and hair it gobbled up 68GB of RAM during render preparation. Rendering required 18 GB of VRAM on my RTX 3090. and rendering took rather long for such a scene.
I USED JUST A COUPLE OF BUILDING PROPS AND IT WAS QUITE A DIFFERENT STory than the entire scene. Need to save the street though as it does not show as a prop. Just loading the scene brings my system to its knees
Getting rid of the clutter makes this viable. The different altars and flowers/petals are the heavy hitters.
Yeah... Daz needed 34GB of ram just to load it into my PC (maybe some of that is regular programs running, meh), and I had to use the scene optimizer just to render it with my dedicated 12GB RTX3080TI, otherwise no dice. IMO this is one of those sets that should have a warning about its memory usage.
It does render brilliantly and looks as advertised.
I'm also certain that Octane would have a super duper easy fast time with it, even with an old dumpy video card. I'm still struggling with Iray isms, and Irays slow performance.
Anybody know what sky they used in the promo images? It's not included in the pack or mentioned on the product page either.
I was able to load it good on my 1060 gtx 6 gig and 16 gig ram. Though when I tried to render. CRASH!
Day of the Dead seems rather ominous given the feedback here, looks like you need a cryptomining rack of cards to render that blighter
I have a really good computer, not listing all my dang specs and this set crashes every time. I can not use it
What is a "really good computer"?
I wouldn't use such description for a computer that has less than 64GB's of RAM and at least 12GB's of VRAM