Day of the Dead Street

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,039

    well with my Ryzen3 and 980Ti it is a good thing I didn't want it.

    More and more new DAZ content is too demanding for my hardware, I think hard and read comments now before buying stuff.

  • PerttiAPerttiA Posts: 10,024
    edited October 2021

    daveso said:

    es, i think this is it. I went ack in and enable CPU ... restarted. Tried to render. Looking at the log file now it went over to CPU pretty much right away. It rendered but it appears it really didn't finish ...  it doesn't have the usual end render stats but only that it reached maximum number of samples, after 5000. 
    I think this is going back although I bought the mega bundle. Probably can;t get credit from one product in a bundle?  Otherwise, it is so doggy it looks like the program is locked but its trying to load stuff into the scene. I have it set at texture shaded. It takes quite a long time to recover once that last render ended, or even trying to change cameras, or even to add another figure. 

    I guess for today my system already getting old, but I have 32gig ram and an Nvidia 2070 super with 8gig. I think I need 128gig vram or something. 

    If you read the previous posts, without serious optimising, it needs 12GB's of VRAM and probably more RAM than you have => Rendering on CPU and using your drive to compensate for the missing RAM => Watching paint to dry will be faster.

    Post edited by PerttiA on
  • davesodaveso Posts: 7,761

    PerttiA said:

    daveso said:

    es, i think this is it. I went ack in and enable CPU ... restarted. Tried to render. Looking at the log file now it went over to CPU pretty much right away. It rendered but it appears it really didn't finish ...  it doesn't have the usual end render stats but only that it reached maximum number of samples, after 5000. 
    I think this is going back although I bought the mega bundle. Probably can;t get credit from one product in a bundle?  Otherwise, it is so doggy it looks like the program is locked but its trying to load stuff into the scene. I have it set at texture shaded. It takes quite a long time to recover once that last render ended, or even trying to change cameras, or even to add another figure. 

    I guess for today my system already getting old, but I have 32gig ram and an Nvidia 2070 super with 8gig. I think I need 128gig vram or something. 

    If you read the previous posts, without serious optimising, it needs 12GB's of VRAM and probably more RAM than you have => Rendering on CPU and using your drive to compensate for the missing RAM => Watching paint to dry will be faster.

    yeah. i already put in ticket for refund but found out no individual product from bundle can be refunded, only compolete bundle. So, that will mean the entire deal, and if that, then I will refund the rest of the order as well.  

  • kyoto kid said:

    ...there have been several products over the past year or so that were difficult for many systems to accommodate either because of a high number of polygons or high resolution materials.

    Hence why I am glad I found out about section planes and also use gigapixel AI to resize rediculously oversized textures since I only render at 1080p. I can't recall what it was but I had a vehicle from another site that sells daz content that has several 16k textures which is ridiculously oversized. Reducing them down to 4k and 2k made the vehicle actually usable with something OTHER than itself in the scene with no difference noticable in renders. Done RIGHT you don't need hi poly or oversized textures. I mean look at how light Urban Futures are and yet how highly detailed they are.

    Urban Future 7 has about 552k verts, 79.3 tris, 414.9k quads, and 494k faces
    and yet renders easier, is much larger, and is a lot more detailed looking and loads FASTER than
    DotD Street fully loaded with about 53 MILLION verts, 6.1 MILLON tris, 27.8 MILLION quads, and 33.9 MILLION faces.

    I haven't seen so much viewport slideshow since back in the days of 3Delight before I learned how to turn on hardware accelration in the settings. It's a great looking set but 3D could learn a lot from Stonemason about optimizing. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,039
    edited October 2021

    rediculously ridiculously 

    please don't use this text colour either cheeky

    it is very hard to read both on my PC Chrome browser and iPad Safari and I have my reading glasses oncrying

    Post edited by WendyLuvsCatz on
  • The Vertex Doctor said:

    kyoto kid said:

    ...there have been several products over the past year or so that were difficult for many systems to accommodate either because of a high number of polygons or high resolution materials.

    Hence why I am glad I found out about section planes and also use gigapixel AI to resize rediculously oversized textures since I only render at 1080p. I can't recall what it was but I had a vehicle from another site that sells daz content that has several 16k textures which is ridiculously oversized. Reducing them down to 4k and 2k made the vehicle actually usable with something OTHER than itself in the scene with no difference noticable in renders. Done RIGHT you don't need hi poly or oversized textures. I mean look at how light Urban Futures are and yet how highly detailed they are.

    Urban Future 7 has about 552k verts, 79.3 tris, 414.9k quads, and 494k faces
    and yet renders easier, is much larger, and is a lot more detailed looking and loads FASTER than
    DotD Street fully loaded with about 53 MILLION verts, 6.1 MILLON tris, 27.8 MILLION quads, and 33.9 MILLION faces.

    I haven't seen so much viewport slideshow since back in the days of 3Delight before I learned how to turn on hardware accelration in the settings. It's a great looking set but 3D could learn a lot from Stonemason about optimizing. 

    A comparison with Stonemason is slightly unfair laugh.

    But agreed, the scene is ultra heavy for no obvious reason. With Rosa Maria plus a dress and hair it gobbled up 68GB of RAM during render preparation. Rendering required 18 GB of VRAM on my RTX 3090. and rendering took rather long for such a scene. 

  • davesodaveso Posts: 7,761

     I USED JUST A COUPLE OF BUILDING PROPS AND IT WAS QUITE A DIFFERENT STory than the entire scene.  Need to save the street though as it does not show as a prop. Just loading the scene brings my system to its knees

  • ioonrxoonioonrxoon Posts: 896

    Getting rid of the clutter makes this viable. The different altars and flowers/petals are the heavy hitters.

  • UHFUHF Posts: 518

    Yeah... Daz needed 34GB of ram just to load it into my PC (maybe some of that is regular programs running, meh), and I had to use the scene optimizer just to render it with my dedicated 12GB RTX3080TI, otherwise no dice. IMO this is one of those sets that should have a warning about its memory usage.

    It does render brilliantly and looks as advertised.

     

    I'm also certain that Octane would have a super duper easy fast time with it, even with an old dumpy video card.  I'm still struggling with Iray isms, and Irays slow performance.

  • kfox65kfox65 Posts: 62

    Anybody know what sky they used in the promo images? It's not included in the pack or mentioned on the product page either.

  • I was able to load it good on my 1060 gtx 6 gig and 16 gig ram. Though when I tried to render. CRASH! 

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,039

    Day of the Dead seems rather ominous given the feedback here, looks like you need a cryptomining rack of cards to render that blighter blush

  • I have a really good computer, not listing all my dang specs and this set crashes every time.  I can not use it

  • PerttiAPerttiA Posts: 10,024

    What is a "really good computer"?

    I wouldn't use such description for a computer that has less than 64GB's of RAM and at least 12GB's of VRAM

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