Parallax billboard rooms in DAZ?
lukon100
Posts: 845
Is there a way to use a product like wParallax in DAZ Studio?
Or some other product like it?
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Post edited by Richard Haseltine on

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if I read correctly, they use projection mapping, while not supported in DAZ studio itself as it does not create UV maps you could import objects or planes with those textures mapped to them
I looked at some videos and see it is a layered parallax shader comprised of sprites that display according to camera angle
I might be able to pull this off in Carrara with layers and camera mapping, still thinking about how
DAZ studio? not without some serious scripting I cannot do