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Daz 3D Forums > 3rd Party Software > Unity Discussion

Export FBX with Simulation

mikolaj.bmikolaj.b Posts: 0
September 2021 edited September 2021 in Unity Discussion

Hi everybody,

I'm trying to export a model with physics simulation on clothes. I've managed to simulate it nicely, but when I export the model to Unity, the clothes are still static. Is there any way to solve this problem?

Post edited by Richard Haseltine on September 2021

Comments

  • TriCounterTriCounter Posts: 585
    September 2021 edited September 2021

    You would need to do that with Alembic.  I would suggest you try the tool by @danielbui78 and try simulating cloth in Unity

    Alembic in Unity isn't really supported properly () and while I did manage to get things moved over I had a few texture issues that seemed to be on Unity side. The simulation will probably generate eleventybillion polys.

    https://forum.unity.com/threads/alembic-release-announcements.1072025/

    https://www.daz3d.com/alembic-exporter-for-daz-studio

    While I haven't tried Unreal, Alembic is used for the Groom hair system that is popular, so would expect better results.

     

    Post edited by TriCounter on September 2021
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