Victoria 6, Stephanie 6, Olympia 6, Gia 6, etc, can anyone recommend?

jasonkjasonk Posts: 42
edited December 1969 in The Commons

Can anyone recommend a Genesis 2 female? There are so many, how do you decide which one is right? It seems you couldn't get a real feel to decide between until you tried many.

I looked in the store at a few of the most popular ones. Of those, Victoria, Stephanie, Gia, and Olympia seemed like good candidates for me (no HD for Gia? Yet?). There are probably more good ones I don't know about.

I'm guessing Victoria may be the best supported? How much worse is the support for other figures?

I'll be doing realistic static renders as reference for 2D fantasy & science fiction hand-paintings. I want my figures realistic...sometimes athletic super-models (not rail-thin, and not unreal proportions), sometimes more voluptuous, more fat, less tall. They'll mostly be pretty scantily-clothed. So clothing support is less critical to me. But I care about buying body-adjusting morphs...shape, error correctors (i.e.--Beautiful Bends), muscularity, fat-ness, breast control, etc.

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Comments

  • alexhcowleyalexhcowley Posts: 2,409
    edited December 1969

    Jason,

    If you are going to morph the figure anyway, I would recommend Victoria 6, the V6 HD add on and the Genesis 2 female body morphs set. With this base, you can play around and produce as many variations as you like.

    Ultimately, which one is the best is an issue only you can answer. As a wise man once pointed out: beauty is in the eye of the beholder.

    Cheers,

    Alex.

  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    Can anyone recommend a Genesis 2 female? There are so many, how do you decide which one is right? It seems you couldn't get a real feel to decide between until you tried many.

    I looked in the store at a few of the most popular ones. Of those, Victoria, Stephanie, Gia, and Olympia seemed like good candidates for me (no HD for Gia? Yet?). There are probably more good ones I don't know about.

    I'm guessing Victoria may be the best supported? How much worse is the support for other figures?

    I'll be doing realistic static renders as reference for 2D fantasy & science fiction hand-paintings. I want my figures realistic...sometimes athletic super-models (not rail-thin, and not unreal proportions), sometimes more voluptuous, more fat, less tall. They'll mostly be pretty scantily-clothed. So clothing support is less critical to me. But I care about buying body-adjusting morphs...shape, error correctors (i.e.--Beautiful Bends), muscularity, fat-ness, breast control, etc.


    The Victoria 6 UV is by far the best supported of the characters, but as of late it seems like the base G2F maps are getting the most support here at DAZ, while the V4 maps are still being used on most of the G2F product at Rendo. None of the other UV sets come close, and some of the newer ones, like Mei LIn, have almost no support at all.

    Beyond that it comes down to body type, but V6 will probably cover 95% of your realistic needs when combined with the Evolution Morphs and other morph sets. If you're just getting started, I'd say a logical order is to start with V6 and the Evolution set first, as well as the free DIeTrying's sets on ShareCG. After that, it depends on whether you like spinning your own characters or getting them pre-made. If you're a spinner and are going to use mainly realistic characters, I'd recommend Zev0's ShapeShift and Growing Up Morphs, as well as the V4 UV sets and Utility for G2F as the next steps.

  • kyoto kidkyoto kid Posts: 42,397
    edited January 2015

    ...agreed, for a good all around character Vicky is the way to go as there is so much add on content available for her.

    I have a preference for Steph as I like her stature and proportions a bit better and there is the Slender Steph shape that gives her back the more "petite" physique she had in Gen 3 & 4.

    However, it isn't too difficult to get a fair amount of variance with Vicky using the G2F shaping controls from the G2F body morphs Also make sure to get the G2F head morphs as well.

    Post edited by kyoto kid on
  • jasonkjasonk Posts: 42
    edited December 1969

    I would recommend Victoria 6, the V6 HD add on and the Genesis 2 female body morphs set. With this base, you can play around and produce as many variations as you like.

    Is it "easy"-ish to morph V6 enough to roughly give me what Stephanie, Olympia, or Gia are? Why doesn't everyone go that route? They don't want to put the effort in to do that morphing? Does clothing designed for one Gen2 figure generally adapt ok to another Gen2 figure?

    >Ultimately, which one is the best is an issue only you can answer.

    Some are definitely too teen, too manga, or unrealistically proportioned (long legs or too hourglass or hips/butt, etc). Even if I could morph them easily, I'd be starting by just trying to overcome what I was starting with.

  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    I would recommend Victoria 6, the V6 HD add on and the Genesis 2 female body morphs set. With this base, you can play around and produce as many variations as you like.

    Is it "easy"-ish to morph V6 enough to roughly give me what Stephanie, Olympia, or Gia are? Why doesn't everyone go that route? They don't want to put the effort in to do that morphing? Does clothing designed for one Gen2 figure generally adapt ok to another Gen2 figure?
    .

    The difference between a figure and a character set is that the rigging, weight maps and UV maps have all been changed to best suit that particular type of figure. The differences are usually subtle in the rigging and weight maps, but they are there. The UV maps, on the other hand, are a doubled edged sword, as you have to have the UV set your textures are designed for. So, if you want to use a texture that was designed for the Gia UV, you have to buy Gia.

  • NovicaNovica Posts: 23,925
    edited December 1969

    Agree with V6. Regarding having to morph and "overcome what you started with" you only have to do that once- then save her, and use as the base everytime you start. Then go from there. Seriously, sliding sliders and morphing doesn't take that much time due to the groupings of the morphs, and it's actually a lot of fun to develop your own character figure :)

  • jasonkjasonk Posts: 42
    edited January 2015

    combined with the Evolution Morphs

    What are those? I found this
    http://www.daz3d.com/genesis-evolution-body-morphs
    But that's for Genesis 1.

    >the V4 UV sets

    Do you mean this?
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    >Utility for G2F as the next steps.

    I can't find that in the store. Do you have a more complete name for it?

    Post edited by jasonk on
  • jasonkjasonk Posts: 42
    edited December 1969

    The difference between a figure and a character set is that the rigging, weight maps and UV maps have all been changed to best suit that particular type of figure.

    Does that mean if Gia (as an example) is the body type I'm going to want more often, I'm going to get better bends out of Gia than I will out of taking V6 and trying to make her roughly like Gia? My figures will be scantily-clothed, so defects won't often be getting covered by clothes.

    >if you want to use a texture that was designed for the Gia UV, you have to buy Gia.

    I'm still learning here...can you point to an item in the store that is a texture that only works with a particular figure (whether Gia or Olympia or whoever)?

  • kyoto kidkyoto kid Posts: 42,397
    edited January 2015

    ....that depends as Gia has a specific "look' (more athletic than Vicky who is basically a fashion model). Aiko is of course geared to developing Asian characters (not so much anime/toon like her Gen 3 counterpart was), Gisellle is primarily base for fey characters, Josie and Belle of course are teens, Steph is smaller more average looking, and Girl is a toon style pinup character.

    Vicky derives from what was the original "Millennium Woman" (Michael was the "Millennium Male") which was Daz's basic female figure. Throughout the various generations she has always been Daz's standard" female figure, most notably in Gen 4 where she was the base for all the other Gen 4 female figures (known as the "unimesh" concept which was sort of a "proto Genesis")

    -----

    For a long time I was just using G2F the head/body morphs and the Growing Up morphs (I am working on a story that involves a couple teen characters). I also have Generation X2, so I was able to port over the various Gen 5 and even Gen 4 figures I had to G2.

    Didn't get Vicky 6 (base figure) until a special offer came along last year that gave her free to anyone who never purchased a Gen 6 character. I only picked up several more Gen 6 base figures (Mike, Josie, Steph, Mei Lin and Girl) during recent sales events where they were heavily discounted.

    There is something to be said for having more than one Gen6 figure as they all add to what I call the "G2 gene pool" in that you can mix aspects of different ones together to make even more unique and diverse characters. For example, the updated version of my namesake character uses a mix of Steph 6 and Mei Lin 6.

    Post edited by kyoto kid on
  • MistaraMistara Posts: 38,675
    edited December 1969

    of the Gals, Olympia and Giselle are my two favorites. for the girl next door, Stephani

  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    combined with the Evolution Morphs

    What are those? I found this
    http://www.daz3d.com/genesis-evolution-body-morphs
    But that's for Genesis 1.

    >the V4 UV sets

    Do you mean this?
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    >Utility for G2F as the next steps.

    I can't find that in the store. Do you have a more complete name for it?
    Oops. Been a long time since I bought them. I meant these - http://www.daz3d.com/genesis-2-female-morphs-bundle

  • jasonkjasonk Posts: 42
    edited December 1969

    jasonk said:
    combined with the Evolution Morphs

    >the V4 UV sets

    Do you mean this?
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    >Utility for G2F as the next steps.

    I can't find that in the store. Do you have a more complete name for it?


    Oops. Been a long time since I bought them. I meant these - http://www.daz3d.com/genesis-2-female-morphs-bundle
    I thought that might be it. Did I find the V4 thing you meant? But what is "Utility for G2F"?
  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    The difference between a figure and a character set is that the rigging, weight maps and UV maps have all been changed to best suit that particular type of figure.

    Does that mean if Gia (as an example) is the body type I'm going to want more often, I'm going to get better bends out of Gia than I will out of taking V6 and trying to make her roughly like Gia? My figures will be scantily-clothed, so defects won't often be getting covered by clothes.

    >if you want to use a texture that was designed for the Gia UV, you have to buy Gia.

    I'm still learning here...can you point to an item in the store that is a texture that only works with a particular figure (whether Gia or Olympia or whoever)?
    ALL of the textures within the store are designed to work with a single specific UV set. You'll find it specified somewhere in the product description, but DAZ can be very inconsistent in where they put it. For example, in the attached images you can see it's in the "included and features" section for FWSA Effie, while it's just tacked onto the main description for Ginger.

    FWSA_Effie_for_Keiko_6.jpg
    1100 x 1881 - 260K
    Ginger_-_www_daz3d_com_ginger.jpg
    1087 x 1717 - 216K
  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    jasonk said:
    combined with the Evolution Morphs

    >the V4 UV sets

    Do you mean this?
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    >Utility for G2F as the next steps.

    I can't find that in the store. Do you have a more complete name for it?


    Oops. Been a long time since I bought them. I meant these - http://www.daz3d.com/genesis-2-female-morphs-bundle
    I thought that might be it. Did I find the V4 thing you meant? But what is "Utility for G2F"?
    that would be this http://www.daz3d.com/v4-skins-auto-converter-for-genesis-2-female-s

    It's not strictly necessary, but it really makes loading the textures on a lot faster.

  • jasonkjasonk Posts: 42
    edited December 1969

    ALL of the textures within the store are designed to work with a single specific UV set.

    But by figure textures we're just talking skin, right? If so, I can live with less skin support...especially since it seems like products like Skin Builder Pro should help address that:
    https://www.daz3d.com/skin-builder-for-genesis-and-genesis2-female-s

    But what about the weight map and rigging issues? If I want, say, a Gia 6 look, will I get better bends out of Gia 6 than I will out of morphing V6 into something Gia-like? Or does morphing a character work well enough that the weight map & rigging still function well enough?

  • CybersoxCybersox Posts: 9,913
    edited December 1969

    jasonk said:
    ALL of the textures within the store are designed to work with a single specific UV set.

    But by figure textures we're just talking skin, right? If so, I can live with less skin support...especially since it seems like products like Skin Builder Pro should help address that:
    https://www.daz3d.com/skin-builder-for-genesis-and-genesis2-female-s

    But what about the weight map and rigging issues? If I want, say, a Gia 6 look, will I get better bends out of Gia 6 than I will out of morphing V6 into something Gia-like? Or does morphing a character work well enough that the weight map & rigging still function well enough?
    This depends on your definition of "well enough." It really comes down to what looks good enough to you, how extreme the morphs are, what kind of render you're going for and how much post work you're going to do. Some folks find even the new HD sets not realistic enough, others are happy using Victoria 3. My own take is that the teen characters (like Josie and Belle) benefit more than the adult characters like Vicki and Olympia, while it's almost a non-issue for heavily stylized characters like the AIkos and Giselle.

  • jasonkjasonk Posts: 42
    edited December 1969

    This depends on your definition of "well enough." It really comes down to what looks good enough to you, how extreme the morphs are

    Was I correct that when you referred to figure-specific textures, that just means "skin", and I can somewhat handle any lack of available skins by using something like Skin Builder Pro?

    As for "well enough"...the static renders are taking the place of my having a live human model for my 2D painting. The less weird bends or bulges in my render, the better "fake model" I have to work from. And I want the most anatomically correct "fake model" I can get. I'm assuming morphing V6 to Gia-like or Stephanie-like is not "extreme", is it? But if a "real" Gia or Stephanie will still give me better-looking bends/bulges...then I'm tempted by that.

    There will be no post work. I'll look at the static render, then I'll be doing my hand-drawing, looking at the render as reference material. While drawing, I can "fix" problems. But the less anatomically correct the DAZ render is, the harder time I'll have making a good looking drawing.

    >"My own take is that the teen characters (like Josie and Belle) benefit more than the adult characters like Vicki and Olympia, while it's almost a non-issue for heavily stylized characters like the AIkos and Giselle."

    Do you mean that V6 morphs pretty well to other "normal" adults (Stephanie, Gia, etc), but less well to teens? And in the case of Aiko & Giselle, who cares if the V6 morph is a bit off, because the look is so stylized anyway?

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Well, it really depends on your tastes. Out of those four, Olympia is my definite favourite. She's got a lovely, but not unrealistic figure, a kind face as well as really nice texture, overall, she lends herself to many different genres. V6 is probably a must of sorts if you want to be able to benefit from various morphs, her UVs are useful - I'd get her just for that and the ability to use PAs' characters. Gia is a typical warrioress of sorts, but I dislike her face. Stephanie has a very specific look - more suitable for steampunk and modern troublemaker renders.

    If you want to make Frazetta pinups, Gia has muscles and rough features. V6 is a versatile addition to your library, but I'd not use her out-of-the-box, unlike Olympia. Stephanie seems too short for warriors. It's your choice though.

    Remember all those major shapes, except for Gia, have HD addons. If you're considering buying a bundle, Olympia will offer you the most assets for barbarian renders - furs and such. Gia would be next. Stephanie and V6 have more modern items.

  • jasonkjasonk Posts: 42
    edited December 1969

    Gia has muscles and rough features. V6 is a versatile addition to your library, but I'd not use her out-of-the-box, unlike Olympia. Stephanie seems too short for warriors.

    I'm not so worried about faces...these renders will be references for my hand-paintings, so I can change faces when I paint. I love Frazetta!

    Stephanie looks like an ideal woman's body to me. How much more anatomically-incorrect does a Genesis 2 bend if you make them taller? I would sometimes want to make her more muscular (Muscularity pack), or fatter & voluptuous.

    How well will Gia look if I want to morph her to be less muscular? Sometimes I'd like her muscle-y, sometimes more Stephanie-like, and sometimes fatter & voluptuous.

    I guess the question is, what's going to look better/worse for anatomical correctness when I've changed them the most, then bent their limbs...when I've made Stephanie taller & more muscled, or when I've made Gia less muscled?

  • CybersoxCybersox Posts: 9,913
    edited December 1969

    It's very hard to make Gia look un-muscley (if that's a word), and, in general, it's better to add on than take off when it comes to the weight mapping. V6 doesn't bulk up as heavily, but she makes a serviceable Amazon or female athlete, whereas Gia is more of a single purpose figure who tends to looks a bit "big boned" when she's slimmed down.

    Also, looking at your purpose, it's best to keep in mind that digital character's aren't perfect duplications of real life yet. Use a Vicky or a Lilith to set up your pose, but don't trust the joints and the flesh to flesh collisions to automatically look completely natural. Because the odds are that they won't, especially when it comes to the junctions of the legs and pelvis, the way the breasts' center of gravity shifts, and the way that loose articles of clothing and hair drape. There are products out there that will help with these, but in general it's best to have real-life photo reference of similar poses as a back up. Fortunately, thanks to the internet and sites like deviantart, that's usually just a mouse-click or two away these days.

  • jasonkjasonk Posts: 42
    edited December 1969

    it's best to keep in mind that digital character's aren't perfect duplications of real life yet.

    Yes, I've noticed that. I'm hoping a combo of DAZ, including possible add-ons like Beautiful Bends, Breast/glute control, and Squish, plus looking in the mirror, plus finding reference photos around the web, I'll get enough to get the drawing right. I'll probably never get an exact reference, because I'm going to be picking poses and angles that I won't be able to find on the web (i.e.--like a low angle of a person leaping through the air in a particular position). But I'll manage to fake the anatomy I think.
  • Steven-VSteven-V Posts: 727
    edited December 1969

    jasonk said:

    I'll be doing realistic static renders as reference for 2D fantasy & science fiction hand-paintings. I want my figures realistic...sometimes athletic super-models (not rail-thin, and not unreal proportions), sometimes more voluptuous, more fat, less tall. They'll mostly be pretty scantily-clothed. So clothing support is less critical to me. But I care about buying body-adjusting morphs...shape, error correctors (i.e.--Beautiful Bends), muscularity, fat-ness, breast control, etc.

    Vicky is probably the best supported, but if you want all these different varieties, I'm afraid the most efficient thing to do (if not the least expensive!) is to get several of the character models that suit. For example, if you want an athletic character, Gia 6 is your girl, IMO. There are some very nice characters for her, particularly Aspen and Neomi. Personally, I think Gia 6 is my favorite model, but that may just be because of the character variants that I happen to like, including skin textures, etc.

    But Stephanie, Olympia, Lilith, etc, also have things to recommend them, and are useful for other character types and situations. And if you want a petite/young person, you'll want Teen Josie/Jayden or Belle/Brodie.

    Yes, you CAN buy things like body morphs and "growing up" and get similar effects with just Vicky and Michael (by morphing them or aging them), but IMO, unless you are a real magic-man with the morphing dials and with skin texturing, you will be killing yourself to get the quality of the Generation 6 models and character variants.

    So it depends on whether you want to go cheap on money, expensive on time (to get something equivalent to, say Gia 6/Neomi "by hand" using morphs and photoshop and the like), or whether you want to go expensive on money, short on time, but just buying Gia 6 and Neomi and they just "work" out of the box.

    To me, time is more valuable than money, and on top of that there is no freaking way I'd be as talented as the people who make these models, and I would never get them to come out this good with infinite time, let alone the short time that I have, so I have taken to just buying models/characters I like, and then spending my time composing scenes and working on the story for the scenes and so forth, which I am actually semi-competent at doing and at least have some hope of being successful at.

  • kyoto kidkyoto kid Posts: 42,397
    edited December 1969

    ...for just posing as a reference for drawing/painting, this route seems a tad expensive. Then again, these gals aren't as expensive per hour as a live model and will stay posed as long as you want them to without needing a break.

    When I still drew and did comic illustration (before severe arthritis set in), I used the Byrne Hogarth Dynamic Anatomy books (have them all) as well as (I know it sounds cheezy :cheese: ) How To Draw Comics the Marvel Way. by Lee and Kirby.

  • jasonkjasonk Posts: 42
    edited December 1969

    Kyoto Kid said:
    ...for just posing as a reference for drawing/painting, this route seems a tad expensive. Then again, these gals aren't as expensive per hour as a live model and will stay posed as long as you want them to without needing a break.

    Well, I want the body I want, in the pose I want (which will often be action poses no live model could hold, or even attain..."leap again, this time 4 feet in the air, but make sure your feet are pointed like this, and turn your head more to the left, while I photograph you from this ladder"). If I could make good drawings out of an exhaustive knowledge of anatomy, I would. But I can't. Heck, all the people that make static DAZ render artwork, they've chosen an expensive way to make 2D art as well. They could learn anatomy and work with digital paints to get similar results to their renders, without fussing with poke-throughs and ZBrush and materials settings and re-rendering and Photoshop post-work, etc. I'm spending no more than anyone else. I'm just doing something different with the 2D art at the end.

  • kyoto kidkyoto kid Posts: 42,397
    edited December 1969

    ...I think it's a great idea. Heck that is how Poser got it's start, as a digital mannequin for artists.

    The reason I am even in this is because severe arthritis took working in the traditional media way from me (as well as music and even my office keyboarding skills). I miss being able to simply pick up a pencil, a sketch pad, and just start messing around. My right hand is almost useless (I can only use one finger when typing - I used to be a touch typist). My left hand is beginning to go as well. For setting up my scenes I use an ergonomic trackball which takes a lot of pressure off the wrist and hand. Consequently, I do very little "digital painting" as that requires a tablet and stylus for the pressure sensitivity, so everything, including special effects, pretty much needs to be done in the render pass. Postwork is mainly limited to applying different filters and merging layers.


    Attached is a character sketch I did over 25 years ago of a character from an RPG I was in.

    Brenna_of_Cimru_by_KyotoKid.jpg
    600 x 743 - 69K
  • Cris PalominoCris Palomino Posts: 12,959
    edited January 2015

    I have used 3D models to set up my paintings and it's great to get lighting and other things right, but ultimately, you as the artist need to know anatomy and structure and texture as well.

    This painting was done around 2004/2005 and used Victoria 3 as the basis with some morphs I made. V3 in no way bends anywhere as well as subsequent versions. Each version has built on the last and bends better. That never bothered me for my paintings because I always changed whatever I wanted or needed to so that I ended up with correct anatomy and the character looking uniquely mine.

    As long as they can be posed and lit the way you want, as long as you are good with your anatomy knowledge and painting skills, any models can work well for you. If you are unsure of your anatomy knowledge, and even when you feel you know it pretty well, look for photos that show limbs, bodies, feet, fingers similar to what you want to paint to supplement.

    If I knew where I stored the original set up, you'd be able to see how markedly different the figure I started with was than what you see in the painting.

    Good luck with your work. :)

    LaryssaInWhite-full.jpg
    1000 x 1333 - 121K
    Post edited by Cris Palomino on
  • jasonkjasonk Posts: 42
    edited December 1969

    Kyoto Kid said:
    I do very little "digital painting" as that requires a tablet and stylus for the pressure sensitivity

    You don't need pressure sensitivity. I haven't drawn anything in years, but with an Android tablet and a non-pressure sensitive stylus (you could use a finger, just zoom in for detail), I recently drew this: (used an "airbrush" with very low flow, so I could do light shading, or use repeated strokes to create gradually-shaded areas):
    http://jasondf2.deviantart.com/art/Unfinished-test-sketch-510517286
  • kyoto kidkyoto kid Posts: 42,397
    edited December 1969

    ...very nice. Using a stylus would be like trying to hold a pencil again. Not sure if the fingertip would be as accurate on a tablet not designed for it. Again, I do not have a steady enough hand for tightly controlled line work which is why I now work with "digital Barbies and Kens" and push the morphing and shaping as far as I can.

    If I had scans of some of my last attempts at drawing, you would see a very marked decline in the quality compared to the sketch I attached to my last post.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    The different figures do not change the base models weight mapping and the rigging is changed only in the sense that beginning and end points of the bone are adjusted to the mesh shape scale and proportions. The added figure may include JCM's (Joint Controlled Morphs) to improve joint bends, there may also be correction morphs for the facial expressions although these are usually in more extreme toon and creature morphs. The basic body morphs pack for G2F two major weaknesses are re-sizing the hip and breast, the changes don't 'blend' in a smooth and realistic manner. The problem with Gia and Olympia is they effect both the hip and breast shapes as they a full body morphs so don't really address the weakness of the morph pack. The only reason to buy the other figure shapes now is if you need that exact body shape or UV mapping from it, otherwise bide your time and pick them up when on sale or you have money burn.

  • Scott LivingstonScott Livingston Posts: 4,352
    edited December 1969

    I would look at these criteria. You'll have to decide which are most important to you.

    - How the body type/general appearance of the character match the types of women you wish to portray in your art? How much do you like the default appearance of the character?
    You'll have to answer this for yourself; for my own work, I'd rank them: Olympia, Gia, Stephanie, Victoria...but I do use all four.

    - How versatile is the character?
    Here I'd say Victoria and Stephanie have the edge, with Olympia somewhat less versatile and Gia least versatile. Others have already explained some of the reasons: it's easier to add than subtract, when it comes to things like muscle and body fat (including breasts).

    - How well supported is the character?
    Hair, clothing and morphs for any G2F character can be used with any other G2F character (though not always with equal results...for instance a dress designed specifically for V6 might not look quite as good on other G2F characters...the same is true of the HD add-ons). Characters made for one G2F person may not be fully compatible with others, or at least won't look the same on others. Here Victoria 6 has a clear advantage, with the most add-on products available.

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