Simple Style B25SimpleStyle poke through

malcolm jacobsmalcolm jacobs Posts: 107

hi to Everyone,
Renders have poke through show ok in the window before the render But not all ...

loading simple style B25SimpleStyle ( cr2) renders ok untill i try other pz2 dsa stiles of cloths the renders get poke through
--------------------------------------------
What I did: I adjusted the hip with parameters 1) in g -other -PBMA- Adjust hips But without the (Edit- object- geometry- apply- smooting - apply smoothing modifier)
2) then i applied the Smoothing modifier Literations set to 28
afterwards ( B25SimpleStyle renders ok )
some of the other ones render ok ( pz2 dsa ) stiles
but not gray knit, poeny & denim cherry knit
wonder if anyone has any idea
thanks for any help
From: mal

boomisha_SimpleStyle_poke_through.png
1014 x 739 - 345K
BoomIsha_withcherry_knit.png
1014 x 739 - 171K
BoomIsha_with_accessories_polished_fern.png
1014 x 739 - 273K
BoomIsha_back.png
1014 x 739 - 241K
BoomIsha_.png
1014 x 739 - 134K
Post edited by malcolm jacobs on

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,297
    edited December 1969

    That may be down to displacement in the materials pulling the surface in, adjusting the Displacement Minimum in the Surfaces pane might fix it if so.

  • malcolm jacobsmalcolm jacobs Posts: 107
    edited January 2015

    To Richard
    ------------------------------------------
    displacement strength=64.9%
    minimum displacement= -0.10
    maximum displacement=0.10
    ------------------------------------------
    changed it to these settings
    displacement strength=0.0%
    minimum displacement= --0.12
    maximum displacement=28.64
    ------------------------------------------
    Result is much improved Render but i can't get the absolute perfection texture moverlap/missing
    but it's close thank you very much, you were right " Displacement Surfaces"
    i'm not quite sure which dirrection i'm going in when i'm adjusting these..
    Question: i would like to save this outfit Fitted to this Character "so it does not keep "Recalculating" the "Smoothing iterations" can you please explaine how to do that please
    thanks for your help
    From : mal

    boomisha_accessories_zero_.png
    1014 x 739 - 473K
    boomisha_accessories_zero_almost_png_icon.png
    91 x 66 - 5K
    Post edited by malcolm jacobs on
  • Richard HaseltineRichard Haseltine Posts: 97,297
    edited December 1969

    Setting the Displacement strength to zero removed displacement. What I would suggest is adjusting the values - make the minimum (that's how far black moves) 0 and make the Maximum (that's how far white moves) .2, so you keep the same overall effect but it isn't moving towards the figure at all and so shouldn't poke through.

    The recalculation of the smoothing can be stopped by setting the Smoothing modifier (Mesh Smoothing in the Parameters pane) to off - but then you may get poke-through that the collision calculations were fixing. Still, it can be worth turning it off while doing the major posing and then back on for fine-tuning and rendering.

  • malcolm jacobsmalcolm jacobs Posts: 107
    edited December 1969

    thank you for your advice, i'll give it a try
    From: mal

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