Need Help with making an I.V. Bag & Pillow

Turk_WLFTurk_WLF Posts: 174
edited December 1969 in Hexagon Discussion

I’m in a need of help of modeling an I.V. Bag (Full, Half Empty, & Almost Empty) & a Pillow for a Stretcher that I’m making. I’m not sure if Carrara 8 Pro or Hexagon 2.5 would be best for this Job but I’m more comfortable in Hexagon modeling wise. Any suggestions would be a huge help!


A Picture of a Full I.V. Bag

Here is the type of Pillow I have in mind


  • RoygeeRoygee Posts: 2,232
    edited January 2015

    Firstly, which app would be the "best" to do it in depends on which you are more comfortable in - both could do it equally well - or badly - up to the user :)

    When modelling anything, take a good look at its basic shape. The I.V. bag and pillow both have the same basic shape - flattened elongated cubes, with the circumference narrower than the centre. So, I would start with a flattened, elongated cube and take it from there. Cut in edges all around the circumference, a short way in from the outer edges, then scale the outer edges inwards towards each other. With the I.V.drip, get them real close and with the pillow, not so much.

    Give one level of smoothing, use soft-select to push and pull to the final shape, one more level of smoothing.

    For the I.V. drip, add a couple of cylinders.

    Post edited by Roygee on
  • Turk_WLFTurk_WLF Posts: 174
    edited December 1969


    I hear what you're saying but I'm not sure what you mean but cut in the edges. It might help if I see a screen capture or two.


  • RoygeeRoygee Posts: 2,232
    edited December 1969

    OK - we start off with a flattened elongated cube - 1. Using the "tessellate by slice" tool, cut in the edges as shown in 2. Select all the outside edges as highlighted in 3 and scale them towards each other by dragging the little blue cube on the universal manipulator inwards towards the mesh.

    Hope this helps to get you going - if not, ask away :)

    1600 x 900 - 266K
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