Show us more of your 3Delight renders

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  • EthinEthin Posts: 1,012

  • wsterdanwsterdan Posts: 2,339

    Love the character!

    -- Walt Sterdan

  • EthinEthin Posts: 1,012

    wsterdan said:

    Love the character!

    -- Walt Sterdan

    smiley Thanks!

  • Sven DullahSven Dullah Posts: 7,621

    ...another midnight jamsession...Happy Halloween, friends!

  • Sven DullahSven Dullah Posts: 7,621

  • wsterdanwsterdan Posts: 2,339

    Sven Dullah said:

    ...another midnight jamsession...Happy Halloween, friends!

    Interesting characters, love the flames!

  • wsterdanwsterdan Posts: 2,339

    Sven Dullah said:

    Nice lighting from the sunrise... sunset? Which way is north? laugh

  • Sven DullahSven Dullah Posts: 7,621

    wsterdan said:

    Which way is north? laugh

    There's the title I was looking forlaugh 

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    ...another character/skin lookdev render;)

    image

     

    Vincencina skin awe.jpg
    1600 x 1867 - 2M
    Post edited by Sven Dullah on
  • wsterdanwsterdan Posts: 2,339

    Simple but solid! I like the loose hairs, nicely done! The lighting, as always, is excellent; subtle, without stealing the show.

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    Thanks Walt! I just realised I've somehow managed to forget about a whole bunch of G3 skins I own, so I'm afraid there's more to come;) Yup still using G1 with mostly G3 skins&stuff, so might as well put some effort into making them look ok..

    Sidenote: I'm still seeing incorrectly set up IRay material presets all the time, and when converting to aweSurface the incorrect gammavalues will need fixing. More often than not, the values for specular-, bump-, normalmaps and even diffusemaps are all over the place. Go figure...maybe IRay is more forgiving than 3DL but I doubt it. Which probably means that users are either rendering with visible seams or complaining in the forums or sending in tickets/asking for a refund...?

     

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    One of those experiments - minimal postwork (bloom)

    Post edited by Sven Dullah on
  • wsterdanwsterdan Posts: 2,339

    Sven Dullah said:

    One of those experiments - minimal postwork (bloom)

    Interesting image; I like the reflections on the floor, but the perspective feels "off". I think it's something to do with how the ceiling and the walls interact. You can tell where the wall ends and the ceiling starts, but I guess it's because the ceiling has no shape to it?

    -- Walt Sterdan

  • Sven DullahSven Dullah Posts: 7,621

    wsterdan said:

    Sven Dullah said:

    One of those experiments - minimal postwork (bloom)

    Interesting image; I like the reflections on the floor, but the perspective feels "off". I think it's something to do with how the ceiling and the walls interact. You can tell where the wall ends and the ceiling starts, but I guess it's because the ceiling has no shape to it?

    -- Walt Sterdan

    Yup not quite there yet, merely a light conditions and transmission absorption test so far. It's basically a rounded box, divided by the elevator and walls. Will get back to it when I understand why the hell I made it:)) 

  • Sven DullahSven Dullah Posts: 7,621

    Castle Ground

  • wsterdanwsterdan Posts: 2,339

    This is the opening shot to many of the British murder mysteries my wife and I enjoy; that poor woman will be dead in the next three minutes and her body will be found by either an old woman or man walking their dog or some kids playing.

    I *said* "poor woman" but over the course of the next hour or so we'll find out if she deserved it or not. Even if she did deserve it, murder is bad, kids, so don't do it!

    laugh

    Nicely done! I think mood is established very well by the lighting.

    -- Walt Sterdan

  • Sven DullahSven Dullah Posts: 7,621

    wsterdan said:

    This is the opening shot to many of the British murder mysteries my wife and I enjoy; that poor woman will be dead in the next three minutes and her body will be found by either an old woman or man walking their dog or some kids playing.

    I *said* "poor woman" but over the course of the next hour or so we'll find out if she deserved it or not. Even if she did deserve it, murder is bad, kids, so don't do it!

    laugh

    Nicely done! I think mood is established very well by the lighting.

    -- Walt Sterdan

    laugh

    ...or she could obviously be beamed up to the mothership the next minute...or digested by dinosaurs...but no, she's a survivorcool

    Tks for commenting! These low light scenarios I always find a bit tricky;) 

  • Sven DullahSven Dullah Posts: 7,621

    Testrendering the Dystopia Gallery entrance (wip)wink

  • wsterdanwsterdan Posts: 2,339

    Sven Dullah said:

    Testrendering the Dystopia Gallery entrance (wip)wink

    Wow, nice job! I sure don't remember it looking that good!

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    wsterdan said:

    Sven Dullah said:

    Testrendering the Dystopia Gallery entrance (wip)wink

    Wow, nice job! I sure don't remember it looking that good!

    Tks! Well it ships with no textures whatsoever (and no doors, obviouslylaugh), but the topology seems to be pretty solid:) PolyHaven rocks:))

    I thought the shape and appearance went well with the Dystopia mega scene, and it's low poly, so navigating is a breeze.

    Here's the 2nd floor test:

    Post edited by Sven Dullah on
  • wsterdanwsterdan Posts: 2,339

    Looks great!

    Just to confirm, that's the Dreamlight Gallery, not a "Distopian" Gallery, right?

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    wsterdan said:

    Looks great!

    Just to confirm, that's the Dreamlight Gallery, not a "Distopian" Gallery, right?

    Tks & jep:) Now to figure out the actual PURPOSE of this buildinglaugh

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    ...hmm, it's awefully dark and quiet both in here and out in the real world, now getting about three hours of light a day and snow coming down...and down...

    I just might be the last 3dl dude standing, but that's ok:) Last time I counted there were atleast five or six of us, but it's a while ago...cheeky

    (petipet's Technopolis Tower, quick makeover, G3M Astronaut suit roughly fitted to G1)

     

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621

  • wsterdanwsterdan Posts: 2,339

    Love the astronaut picts, very well done! The Technopolis makeover turned out really well, more realistic material then the original.

    No idea what the Gallery is for; I would think that on a clear night, it might be nice to walk around and visit guests at an "event" while under the stars, but there sure seems to be more open parts than walls.

    Sorry for not checking in more; after not having a single sniffle since 2019, my wife and I caught a horrile cold/flu combo that really knocked the stuffing out of me. It's been a long few weeks.

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    Tks Walt!  Apology acceptedcheeky

    Regarding the astronaut, I admittedly cheated there, tried to fit the whole suit to G1 and quickly realized it's not worth the effort. So it's just the G1 head parented to G3Mblush. The original G3M actor looked like a young teenlaugh.

     

    Really sorry to hear about you and your wife, get well soon!

    My dog sends you her regards:)

     

    Post edited by Sven Dullah on
  • wsterdanwsterdan Posts: 2,339

    Sven Dullah said:

    Tks Walt!  Apology acceptedcheeky

    Regarding the astronaut, I admittedly cheated there, tried to fit the whole suit to G1 and quickly realized it's not worth the effort. So it's just the G1 head parented to G3Mblush. The original G3M actor looked like a young teenlaugh.

     

    Really sorry to hear about you and your wife, get well soon!

    My dog sends you her regards:)

     

    Gorgeous, give her a hug for me. 

  • Sven DullahSven Dullah Posts: 7,621
    edited December 2023

    Another G3M suit I converted/fitted to G1...(with my default G3F shape and a V4 texture applied), not perfect but workable:)

    ...and yeah that's the Streets of Tondo again, with a new street lol...the original texture couldn't cope with this camera angle.

    Post edited by Sven Dullah on
  • wsterdanwsterdan Posts: 2,339

    The clothng fit looks perfect, especialy the boots. Love the background, textures on the buldings are perfect.

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