Poser format exporter question
WillowRaven
Posts: 3,787
I make a lot of my own poses. I also use some dramatic character morphs for v4. I create kids, boys, etc.
Thus far, it never mattered that the morphs were saved with the pose when I created a pose with a morphed character because I only created the pose for that particular character and scene.
For this book, though, I have to position multiple characters, of varying shape and age, in the same situation and pose. How do I save the pose of a morphed character and not save the associated morphs follow the pose when I use the same pose on the next character?

Comments
Take a look at my Homecoming Poses.
You need to group the figures and use them as a subset and the poses will apply to the figures because they're saved in the right order to correspond to the hierarchal pose preset. You can see that the figures in the scene subsets are adult genesis 2 figures in default state. You can then apply morphs, shapes, etc.
Hope this helps.
Why are you using the Poser Format Exporter? Use a pose preset, which will include only pose settings (including pose controls like the arm parameters and expressions). The option dialogue allows you to be selective even among the pose controls.
I use PFE because that is what I was taught how to use, lol. It's the only way I know how to save a pose.
DS Duf files are very good at doing what you need to do and its all done in the DS UI so its quick and easy
Awesome. So how do I do it? lol
Go to File/Save as/Pose preset/
A dialogue box will pop up, choose the parts that you want to save...you can select just the pose or you can select other areas also and hit ok
So, just the pose means the size/age/gender/character morphs won't follow ... right?
When I double checked the dialogue before posting...it included all of the parameter tabs on the object I was looking at General/Actor/Morphs so you should be able to choose what you save by ticking /unticking...
Pose preset will save all the properties marked as Modifier/Pose
Shape preset will save all the properties marked as Modifier/Shape
Materials preset will save materials
Character preset will save both shape and materials
Property preset will save anything -there are tabs for the different types of property, from each of which you can select the actual things you want to save
OK ... I shall try that out today. I wonder, though, why I was directed to buy, and taught to use, the PFE product in the first place if there was a better way? Or didn't it used to be as easy as you're describing?
Well, PFE has always been free. There weren't so many options (splitting into the different preset types requires the different modifier types, which were new to DS4) but the presets have always been there and had the options for selecting only the desired properties in some way. Maybe you were wanting to keep Poser compatibility?
Good thing to know it was free ... lol.
And no, I've never been able to get past 'start' on Poser, lol.
Anyway, however it gets done, I just need to be able to save a pose made with a morphed character that doesn't keep the morphs for the next character. So I will try the above steps. And if anyone knows how to do the same using PFE, that's cool, too, since I already am familiar with it.
So, how do you access Poser Format Exporter (PFE) in Daz Studio 4.7?
Before anyone asks, I need it to import poses from Animate into Carrara, because the some things are easier to do in Studio, and the Carrara Animate importer reverses some joints.
It's under scripts in the Daz tab vs the Poser content tab.
Thanks! I knew that, but I've been away so long. It's all coming back to me now... :red: