Empty viewport renders

Hi, I just bought a new GPU.
I went from an Asus 1060 to an Asus 3060 ROG STRIX OC 12GB RTX.
Of course I was curious about my render speeds when I got this installed, so I opened up DAZ, threw some characters in and hit Render.
Progress window pops up, says:
Rendering in NVIDIA IRAY
Compiling shaders - 0/1
Rendering Image
A few seconds go by, and rendering is finished with a blank window.

Whats wrong here? I just did a benchmark on my GPU and got a great score, so there shouldn't be anything wrong with the hardware.
I updated the drivers after I installed it, and everything else works fine, although I did try A.I. Upscale and the two videos I tested came out completly useless with just a bunch of colors.

I have checked some settings, says to render from Active View Port and that GPU should handle rendering.

Any ideas?


  • PerttiAPerttiA Posts: 2,782

    The log (Help->Troubleshooting->View Log File) is the first place to look for clues, what does it say? (Attach the log to your post)

  • Except for a bunch of "Could not find output property for formula", I did find this:
    "[ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: Cannot render: found no usable devices."

    Thats a bit worrying... indecision

  • Richard HaseltineRichard Haseltine Posts: 74,197

    What is your nVidia driver version?

  • Latest; 471.41

  • PerttiAPerttiA Posts: 2,782

    You are using DS Ampere support (your card) was added to, you drivers are fine, but your DS is too old for that card.

    https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861 (November 10, 2020)

    • NVIDIA Iray
      • Integrated Iray 2020.1.1 (334300.4226); see this thread for more detail
        • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
          • NVIDIA recommends installing Studio Drivers
        • Adds support for Ampere GPUs (SM 8.0 / GA100)
  • If I go to Preferences > Interface > Hardware Details - Current Hardware Features, everything shows..

    Platform: (OpenGL)
    Vendor: NVIDIA Corporation
    Version: 4.6.0 NVIDIA 471.41
    Hardware: NVIDIA GeForce RTX 3060/PCIe/SSE2

    Multi-Texturing: Supported
    Shadow Map: Supported
    Hardware Anti-Aliasing: Supported
    OpenGL shading Language: Supported
    Pixel Buffer: Supported
    Pixel Buffer Size: -Not enabled-
    Maximum Number of lights: 8
    Number of Texture Units: 4
    Maximum Texture Size: 32768 x 32768

  • Thank you, PerttiA!
    A new version of DS did do the trick! <3

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