Seductive Corset Dress Issues

ZenrelZenrel Posts: 245
edited December 1969 in The Commons

Does anyone have issues with this product? It looks fine on stock g2f, but when I give it character morphs, the dress shrinks and the skin starts to poke through and the rings from the dress floats in midair. I tried using the smoother, but that didn't work out and tried reinstalling.

Comments

  • alexhcowleyalexhcowley Posts: 2,404
    edited January 2015

    I've found that outfits fitted to Victoria 6 HD are very good at handling fairly extreme body morphs.

    Cheers,

    Alex.

    Post edited by alexhcowley on
  • Richard HaseltineRichard Haseltine Posts: 108,867
    edited December 1969

    Please post a smooth shaded, rather than textured (assuming there's a skin texture on G2F) image of the issue. Are you using morphs that are listed as supported, or are they morphs DS is auto-generating?

  • ZenrelZenrel Posts: 245
    edited December 1969

    I used Lotus straight from the character tab and you can see the poke through. I also use the smooth modifier and that didn't work. Then I tried stock Aiko 6 and it works.

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  • Richard HaseltineRichard Haseltine Posts: 108,867
    edited December 1969

    Lotus is quite an extreme shape, and is relying on AutoFollow to morph the clothes. What settings are you using for collision with the smoothing modifier?

  • ZenrelZenrel Posts: 245
    edited December 1969

    I manage get the poke through out by upping the smoothing iteration to 12, but now the only problem is the eyelits at the bottom of the dress that still hanging in midair. I would just hide them, but the holes without them looks a bit weird.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited January 2015

    Zenrel said:
    I manage get the poke through out by upping the smoothing iteration to 12, but now the only problem is the eyelits at the bottom of the dress that still hanging in midair. I would just hide them, but the holes without them looks a bit weird.
    wow, not exactly obvious in the thumbnails of your screen-caps, tho full screen, that dose not look "Normal".

    I don't have that outfit, and that is the first time I had seen something like that (cropped and attached). Dose it do that on plane G2F?
    (EDIT)
    I'd submit a support ticket. That is something where it is not supposed to be, and probably a mistake.

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    Post edited by ZarconDeeGrissom on
  • ZenrelZenrel Posts: 245
    edited December 1969

    Zenrel said:
    I manage get the poke through out by upping the smoothing iteration to 12, but now the only problem is the eyelits at the bottom of the dress that still hanging in midair. I would just hide them, but the holes without them looks a bit weird.
    wow, not exactly obvious in the thumbnails of your screen-caps, tho full screen, that dose not look "Normal".

    I don't have that outfit, and that is the first time I had seen something like that (cropped and attached). Dose it do that on plane G2F?
    (EDIT)
    I'd submit a support ticket. That is something where it is not supposed to be, and probably a mistake.

    It looks normal on plain G2F, but once add morphs from PA made characters it looks like that.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited January 2015

    if it was not made at all to work, every single eyelet would be off like that. I'm thinking a BPM-(Whatever the letters are) shape modifier adjuster thing was not mapped to the two lowest eyelets.

    The fact that all the other eyelets line up, tells me it should work. I bet there are other shapes the eyelets do that with, even if not so noticeable. Submit a support ticket, it is broken.
    (EDIT)
    Take that cropped pic in my other post, and submit that with the ticket. That's all they need to see, aside from your last post text.

    Zenrel said:
    It looks normal on plain G2F, but once add morphs from PA made characters it looks like that.
    Post edited by ZarconDeeGrissom on
  • ZenrelZenrel Posts: 245
    edited December 1969

    I updated the ticket with that picture you posted.

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