Daz animated figures to Twinmotion

Not sure if this should be in unreal discussion. Here is a short video of some simple figures I assembled in Daz and then used in REVIT. Can anyone tell me if or how to export those same figures to use as animated figures in Twinmotion?

Thanks in advance

Glen

oakleaf finalfinal - YouTube

 

Comments

  • MasterstrokeMasterstroke Posts: 2,485

    Quite upsetting, that nobody ever cared to answer this question.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,486
    edited October 2025

    I never saw it, Twinmotion now has FBX import

    back then an AVI alpha on a plane was the way I used to do it

    pity their video no longer available

    Post edited by WendyLuvsCatz on
  • DiasporaDiaspora Posts: 552

    Damn Wendy, you're really doing some heavy lifting for the topic of Twinmotion, I didn't want to bother you more than I already have in the other thread about what the workflow is but if it's as simple as just fbx export out of Daz and fbx import in Twinmotion, then that sounds good to me!

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,486

    Diaspora said:

    Damn Wendy, you're really doing some heavy lifting for the topic of Twinmotion, I didn't want to bother you more than I already have in the other thread about what the workflow is but if it's as simple as just fbx export out of Daz and fbx import in Twinmotion, then that sounds good to me!

    I try to make animations loop and load animations with it set to 10fps before exporting at 30fps because they can get jerky

    baking AniBlocks at 10fps a good idea too in general

    only bone animation supported in FBX so no dforce

     

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