Sshodan Raiding Cloak over Centaur

What parameters did you use or how did you get the cloak to drape over a centaur body as show in this promo:

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Everytime I try it with "full spread" or changing simulation parameter, I end up with crumpled mess in the first few frames.

Comments

  • Hey @zvzulndr

    Did you ever receive an answer to your question? Or resolve it yourself? If you figured it out, then I would love to know because I am experiencing the same issue.

  • Silas3DSilas3D Posts: 766
    I would suspect that a timeline simulation would have been done, with the majority of the body being repositioned over time. The way I would do this is on start frame, scale the back half of the centaur body way down to near invisible, so that it sits inside the natural position of the cape. Then, on last frame (30 or 60 should be fine) set the scale back to default. When you then timeline simulate, the cloak should then gradually cover the centaur body as it increases in size.
  • Matt_CastleMatt_Castle Posts: 3,066

    For Genesis 8 centaurs, then I created these tools for helping with timeline simulations some time ago: https://www.daz3d.com/forums/discussion/comment/9241396/#Comment_9241396

    For Centaur 9... I had converted the same controls to Centaur 9, but I've had a bug while trying to package those up, so I'm currently sending them to someone else to test them before I share them here... but I should be able to add those later.

  • Matt_CastleMatt_Castle Posts: 3,066

    The version for Centaur 9 has now been uploaded and can be found in my Freebie thread: https://www.daz3d.com/forums/discussion/comment/9458441/#Comment_9458441

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