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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Updates - Daz to Cinema 4D

Daz_BryceDaz_Bryce Posts: 12
June 2021 edited June 2021 in Cinema 4D Discussion

Daz To Cinema 4D Version 1.2.0

 

Morph Updates

  • Morphs Drivers are automatically being set up, this includes JCMs and 8.1 Facs System

    • Set up in an Xpresso tag under the body of the Genesis character

    • Uses Python Node to contain the conversion of Daz ERC properties to Cinema 4D 

  • Morphs will Be renamed to match the name in Daz

  • Some Morph Optimization has been created; and now delete any morphs that “shouldn’t” be on the children objects. For example, JCMs for the legs appearing on the hair

 

Material Updates

  • Automated the Standard Materials to create materials that follow a PBR standard

    • This is done automatically     from values in Daz and can see the difference from updating in Daz as well

  • Given new controls to control the multiplier for the Bump, Normal, and Subsurface Scattering Strength

  • Redshift Fixes:

    • Fixed Normal Map input being incorrect changed to Tangent Space Normal

    • Changed Normal Map level to 0.5

    • New dropdown menu to choose bump type (this is a temporary fix to the code)

 

Rigging Updates

  • Orientation on Joints are now Fixed at Import to match what you see in Daz Studio

    • This will allow you to rotate the joints as if it was still in Daz

    • Does not get applied when Animation or a Pose is exported from Daz

  • Auto-IK can be used in the default A-Pose

  • Fixed eye controls not being Visible for single eyes

  • Fixed the orientation on the Control Rig’s joints to match the Daz joints

 

Other Fixes

  • Changes made to Iterator Classes to fix Python 2 compatibility

  • Add an Environment/Prop Export option this will allow for faster transfer when you do not want to transfer a character

 

To Be Fixed

  • The New update will leave some issues on original Material Conversions this will be relooked at in future updates

    • A new control rig or IK/FK Switches will be added for a more friendly rig

    • Joint Orientations to be fixed on Daz Character with a pose or animation

 

Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToC4D/issues

Post edited by Daz Jack Tomalin on June 2021

Comments

  • Daz_BryceDaz_Bryce Posts: 12
    June 2021

    Daz To Cinema 4D Version 1.3.0


    Morph Updates:

    • Users are able to update the morph options before export

    • Added a Morph Controller group which stores controllers of every morph that is not hidden in Daz and organized by similar groups in Daz

    • Proper support for FACs morphs

      • Morphs that control bones translations and rotations are now being set up automatically

    • Convert morphs to delta morphs

      • This will significantly reduce file sizes and memory usage 

    • General morph optimizations

      • Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the bone, an alias, or the morph itself on the children object)


    Support for Move By Maxon Facial Capture Data:

    • Automatically connect the morphs, the head rotations, and eye rotations all with a few clicks


    General Bridge Updates:

    • Plugin Location has been moved -- new menu named “Daz 3D”
      • Under There you will find DazToC4D and the new tool Connect Genesis 8.1 to Move By Maxon 
    • Fixed the bug where Auto-IK will fail if you close the DazToC4D before running it
    • Removed the necessity of the default language to be set to English
    • Stored paths are relative for easier file sharing 
      • This means if you collect textures in the Daz export you could share the export with another computer if you save it in the same locations (\Documents\DAZ 3D\Bridges\Daz to Cinema 4D)
    • Fixed a bug that it will not pick up animation was detected when the first frame the skeleton was at zero position and rotation


    Still in Progress:

    • Updates to Redshift are still pending 
      • Added Redshift Wrapper
    • Better support for Poses with Joint Corrections
      • Can now export out a pose and have the Orientation fixed and reapply the pose.
      • Reapplying the pose can cause issues stillBrow Inner Up-Down Right

     

    Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToC4D/issues

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