Edit Mesh Data Only on Blender
Is it possible to edit mesh data only and keep all transform, binding, parent, scale, rotation, location settings?
I'd like to create some renders for a jewelry shop with their designs. I'd like to replace existing model data with the ones I've modeled.
Hope someone can help ^^

Comments
Load the prop you want to edit into a blank scene in DS, export as .obj. Edit in Blender (only moving vertices, not adding or deleting), re-export as .obj. Open your scene in DS, select the prop you in question, Edit -> Object/Figure -> Geometry -> Update Base Geometry.
Thank you for the reply ^^
I'd like to replace it entirely with another mesh tho.
Is there a tutorial that I can follow? I couldn't find it online unfortunately.
Edit: Or is there an add on I can use for "copy location, rotation etc. data"
If it lines up with the thing you want to replace when both are zeroed, and the thing is a figure, then you could use Edit>Figure>Transfer Utility with the original as the source and your impoted model as the target.