Carrara Challenge #58 - It's a Kind of Magic - WIP thread.

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Comments

  • DartanbeckDartanbeck Posts: 21,226

    Headwax said:

    sorry dart, pretty simple, just put a map in the gel section of the light bulb - adds interest because light is more scattered - also did it because I could make the original maps in carrara

     

    Oh, the Gel. Yep. I use Gel maps all the time! :)

  • HeadwaxHeadwax Posts: 9,924

    Dartanbeck said:

    Headwax said:

    sorry dart, pretty simple, just put a map in the gel section of the light bulb - adds interest because light is more scattered - also did it because I could make the original maps in carrara

     

    Oh, the Gel. Yep. I use Gel maps all the time! :)

    yes, great tools carrara has ;)

  • HeadwaxHeadwax Posts: 9,924
    edited June 2021

    UnifiedBrain said:

    Headwax said:

    The Magic Duckling

     

     

    Classic HW. Magical indeed, really good work.  Maybe that left sleeve could be a bit lower.

    thanks Ub, i fixed it in post- was too lazy to rerender - great c and c thanks!

     

     

    boywithduckfixedsleeve.jpg
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    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,924
    edited June 2021

    Out of Body Experience second version. I animated the kid and hid everything else then rendered different frames of the animation and combined them in post

     

     

     

    - after UB's comments

     

    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 7,728

    Headwax - Duckling render is awesome. Out of Body render just keeps getting betterer !!!

    UB - thanks for the comment, looking forward to your offerings !!!

  • HeadwaxHeadwax Posts: 9,924

    Bunyip02 said:

    Headwax - Duckling render is awesome. Out of Body render just keeps getting betterer !!!

    UB - thanks for the comment, looking forward to your offerings !!!

    thank youBunyip02! 

     

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited June 2021

    Headwax said:

    Out of Body Experience second version. I animated the kid and hid everything else then rendered different frames of the animation and combined them in post

     

     

     

    Wow, you've taken it to another level.  Super creative.

    Post edited by UnifiedBrain on
  • ed3Ded3D Posts: 1,988
    edited June 2021

    ~   And does anyone Listen to Music while workin' on Projects _  ??

    Post edited by ed3D on
  • DiomedeDiomede Posts: 15,083

    ed3D said:

    ~   And does anyone Listen to Music while workin' on Projects _

    Not only do I like to have some form of noise, I also like to have visual distraction.  That might be an old movie, a sporting event, a coffee shop, but something that causes me to actively ignore it.  I've always been that way; better able to concentrate when I have to actively ignore something than when I am in peace and quiet.

  • BrianP21361BrianP21361 Posts: 791

    Diomede said:

    ed3D said:

    ~   And does anyone Listen to Music while workin' on Projects _

    Not only do I like to have some form of noise, I also like to have visual distraction.  That might be an old movie, a sporting event, a coffee shop, but something that causes me to actively ignore it.  I've always been that way; better able to concentrate when I have to actively ignore something than when I am in peace and quiet.

    I'm the same way. I get too distracted in complete silence. I have the radio or tv on at all times. 

  • ed3Ded3D Posts: 1,988

    And   instrumental  Jazz   _  there's some on  YouTub'  _ 

  • MistaraMistara Posts: 38,675

    Headwax said:

    sorry dart, pretty simple, just put a map in the gel section of the light bulb - adds interest because light is more scattered - also did it because I could make the original maps in carrara

    here's a few with one light bulb, then  two, then three, all in the same place with different maps,

    if you twist the bulb then that bulb's maps get out of sinc with the others and could make interesting effects???

     

     

     

     

     

    thats kewl. 

  • HeadwaxHeadwax Posts: 9,924

    UnifiedBrain said:

    Headwax said:

    Out of Body Experience second version. I animated the kid and hid everything else then rendered different frames of the animation and combined them in post

     

     

     

    Wow, you've taken it to another level.  Super creative.

     

    thank you UB - I would like to experiment with motion blur one day - never tried it to produce a carrara render  yet

  • HeadwaxHeadwax Posts: 9,924

    Mystiara said:

    Headwax said:

    sorry dart, pretty simple, just put a map in the gel section of the light bulb - adds interest because light is more scattered - also did it because I could make the original maps in carrara

    here's a few with one light bulb, then  two, then three, all in the same place with different maps,

    if you twist the bulb then that bulb's maps get out of sinc with the others and could make interesting effects???

     

     

     

     

     

     

     

     

     

    thats kewl. 

     

    thanks!!!

  • HeadwaxHeadwax Posts: 9,924

    ed3D said:

    ~   And does anyone Listen to Music while workin' on Projects _  ??

     

    I listen to youtubes on how to use a fishfinder ;)

    But seriously, I worked in a studio shared by 6 other artists for many years.

    We quickly learnt that, what one artist wanted to listen to, was what another artist would find distracting.

    Hence I work in silence as I find that exterior input takes you out of the zone.

    Painting is about action/reaction. Having action/saxaphone solo/reaction kind of gets in the way ;)

  • MistaraMistara Posts: 38,675

    wip Rising from Fire's of a new Cosmos

    experimenting with the fire primitive settings and colors
    Modiphier - spherical

    made a geoshell of her face.

    hdri - Asteroids360 Blue Nebula.hdr
    plane pbr - urban decay shaders

    ch58 magic-1.jpg
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    ch58 1.JPG
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    ch58 2.JPG
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  • HeadwaxHeadwax Posts: 9,924

    Wow Mysty thats pretty spectacular! How did you make the geoshells? Love the colours , very rich! 

     

  • Bunyip02Bunyip02 Posts: 7,728

    Looking good Misty !!!

  • MistaraMistara Posts: 38,675
    edited June 2021

    thanks.

    i took her into the model room.  slected by shader domain, face and lips.  invert selection, then delete.

    geoshell kept the uvs and shader domains.

    and is easier to open in notepad, i'm manually copying over the thumbnail to the cbr files. spheres not much of a hint fpr faces.

    oh, enlightenedwondrin if making a geoshell skull cap of V4 head would work with those dyn hair presets that only work on V4.
    if it keeps the uvs.  is a possibility.
    it kills me, it like looking thru the window of the bakery when its closed.  would like to drop that romance hair on a few heads.

    Post edited by Mistara on
  • HeadwaxHeadwax Posts: 9,924
    edited June 2021

    a quick play ... would like to get some of the freebies in there from the freebie thread

     

     

     

     

     

    Untitled-1.jpg
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    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,924

    Mystiara said:

    thanks.

    i took her into the model room.  slected by shader domain, face and lips.  invert selection, then delete.

    geoshell kept the uvs and shader domains.

    and is easier to open in notepad, i'm manually copying over the thumbnail to the cbr files. spheres not much of a hint fpr faces.

    oh, enlightenedwondrin if making a geoshell skull cap of V4 head would work with those dyn hair presets that only work on V4.
    if it keeps the uvs.  is a possibility.
    it kills me, it like looking thru the window of the bakery when its closed.  would like to drop that romance hair on a few heads.

    great idea - from memory you can use that daz studio carrara plugin to delete the geometery you dont want and still keep it boned and uveed

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I think it would be helpful if participants here looked at their PM's from time to time. :)

  • DiomedeDiomede Posts: 15,083

    Might help to be more specific.  I wasted a login.  LOL.

  • ed3Ded3D Posts: 1,988

    ~  And there's the saying  "a good login is never wasted"

    and am half  jokeding  _

  • StezzaStezza Posts: 7,811

    Loggins are never wasted laugh

  • StezzaStezza Posts: 7,811
    edited June 2021

    Have a Break

    This one I rendered out the image then hid the foreground models and rendered again to combine in post in PSE20

    I modelled all but Harpet the clown, the cow and terrain n tree.. also used Darts starry sky.

     

    clown_wip.JPG
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    Space Magic.png
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    Space Magic floater.png
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    Have a Break.png
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    Post edited by Stezza on
  • HeadwaxHeadwax Posts: 9,924

    UnifiedBrain said:

    I think it would be helpful if participants here looked at their PM's from time to time. :)

    thanks I have me email setup to forward and filter now I am getting everything!

  • HeadwaxHeadwax Posts: 9,924

    Stezza said:

    Have a Break

    This one I rendered out the image then hid the foreground models and rendered again to combine in post in PSE20

    I modelled all but Harpet the clown, the cow and terrain n tree.. also used Darts starry sky.

     

    wow that's a beauty Stezza dark and scary, one of your best. Does something wicked this way come?

     

  • MistaraMistara Posts: 38,675

    wip part 1, title: Delusions of Grandeur

    render is still baking smiley

    the castle part.  have yet to add the bippity-boppity

    predatron set.

    the lighting was a tough decision  went with2 shape rings,
    1 is set to cast shadows. fromm 300feet in the Z
    1 to surround the castle grounds.

    set all the bump amplitudes to 100%

    dunno why i went so many pixels, delusions of grandeur

    wip ch58 baking.JPG
    1024 x 398 - 80K
  • HeadwaxHeadwax Posts: 9,924

    Wow thats a lot of texture!

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